diff --git a/base.fgd b/base.fgd index 7aeba65..2d2ee57 100644 --- a/base.fgd +++ b/base.fgd @@ -3002,6 +3002,10 @@ spotlightwidth(integer) : "Spotlight Width" : 50 : "Width of the spotlight beam." rendercolor(color255) : "Color (R G B)" : "255 255 255" HDRColorScale(float) : "HDR color scale." : "1.0" : "float value to multiply sprite color by when running in HDR mode." + HaloScale(float) : "Halo size scale." : "60" : "float value to determine the size of the halo." + + HaloMaterial(sprite) : "Halo material" : "sprites/light_glow03.vmt" : "Material to use for the halo." + SpotlightMaterial(sprite) : "Spotlight beam material" : "sprites/glow_test02.vmt" : "Material to use for the spotlight's beam." // Inputs input LightOn(void) : "Turn the spotlight on."