Fixed error in base.fgd + removal of parallax correction resolution increase comment

This commit is contained in:
Blixibon 2019-12-17 16:47:53 -06:00
parent 0473deb762
commit cc7b7eff9f

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@ -4392,7 +4392,7 @@
] ]
sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection." sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection."
parallaxobb(target_destination) : "Cubemap Bounds" : : "MAPBASE VBSP ONLY: Optionally assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb). This means the cubemap reflection will move as the camera moves, similar to func_reflective_glass. Cubemap sizes of 64x64 or above are recommended for this since parallax correction lets the cubemap be seen in higher detail." parallaxobb(target_destination) : "Cubemap Bounds" : : "MAPBASE VBSP ONLY: Optionally assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb). This means the cubemap reflection will move as the camera moves, similar to func_reflective_glass."
] ]
@SolidClass = parallax_obb @SolidClass = parallax_obb
@ -6630,8 +6630,8 @@
[ [
SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale." SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale."
SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale." SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale."
SetDamageBitsAdded(integer) : "Damage Bits Added" : "0" : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs." SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
SetDamageBitsRemoved(integer) : "Damage Bits Removed" : "0" : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs." SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker." NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor." NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."