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Fixed error in base.fgd + removal of parallax correction resolution increase comment
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base.fgd
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base.fgd
@ -4392,7 +4392,7 @@
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sides(sidelist) : "Brush faces": : "(Optional) Brushes faces to directly attach to the env_cubemap. Press Pick then click on faces in the 3D View to select them. Use CTRL while clicking to add or remove from the selection."
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parallaxobb(target_destination) : "Cubemap Bounds" : : "MAPBASE VBSP ONLY: Optionally assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb). This means the cubemap reflection will move as the camera moves, similar to func_reflective_glass. Cubemap sizes of 64x64 or above are recommended for this since parallax correction lets the cubemap be seen in higher detail."
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parallaxobb(target_destination) : "Cubemap Bounds" : : "MAPBASE VBSP ONLY: Optionally assigns this cubemap a bounding box for parallax correction (brush entity tied to parallax_obb). This means the cubemap reflection will move as the camera moves, similar to func_reflective_glass."
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@SolidClass = parallax_obb
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@ -6630,8 +6630,8 @@
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[
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SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale."
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SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale."
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SetDamageBitsAdded(integer) : "Damage Bits Added" : "0" : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : "0" : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
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NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."
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