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Added client-side animation flag for func_rotating
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base.fgd
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base.fgd
@ -3799,6 +3799,7 @@
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128: "[128] Small Sound Radius" : 0
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128: "[128] Small Sound Radius" : 0
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256: "[256] Medium Sound Radius" : 0
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256: "[256] Medium Sound Radius" : 0
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512: "[512] Large Sound Radius" : 1
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512: "[512] Large Sound Radius" : 1
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1024: "[1024] Client-side animation" : 0
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]
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_minlight(string) : "Minimum Light Level" : : "The minimum level of ambient light that hits this brush."
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_minlight(string) : "Minimum Light Level" : : "The minimum level of ambient light that hits this brush."
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dmg(integer) : "Blocking Damage" : 0 : "Damage done to any entity that blocks the rotation, per frame."
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dmg(integer) : "Blocking Damage" : 0 : "Damage done to any entity that blocks the rotation, per frame."
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