diff --git a/base.fgd b/base.fgd index 56a752d..220f6ca 100644 --- a/base.fgd +++ b/base.fgd @@ -796,7 +796,7 @@ input SetSpawnFrequency(float) : "Sets how often (in seconds) a new NPC will be spawned." ] -@PointClass base(BaseNPCMaker) iconsprite("editor/npc_maker.vmt") = npc_template_maker : +@PointClass base(BaseNPCMaker) iconsprite("editor/npc_maker.vmt") sphere(Radius) sphere(MinSpawnDistance) = npc_template_maker : "An entity that creates NPCs. The NPCs it creates are clones of a template NPC. NPCs are spawned around this maker's origin, or at specified destination points." [ spawnflags(Flags) = diff --git a/halflife2.fgd b/halflife2.fgd index 88c3d5e..85a30b8 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -3309,7 +3309,7 @@ -@PointClass base(Targetname) = ai_script_conditions : "AI Script Conditions" +@PointClass base(Targetname) sphere(PlayerActorProximity) sphere(ActorTargetProximity) sphere(PlayerTargetProximity) = ai_script_conditions : "AI Script Conditions" [ Actor(target_destination) : "Actor" : : "NPC Target"