From da6d648deedd70fe8732d3766e829251d73e67bb Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 25 Nov 2020 20:15:13 -0600 Subject: [PATCH] Added frustum displays to various entities which involve FOV --- base.fgd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/base.fgd b/base.fgd index 34dd915..5c941ec 100644 --- a/base.fgd +++ b/base.fgd @@ -1232,7 +1232,7 @@ ] ] -@PointClass base(Targetname) = env_zoom : +@PointClass base(Targetname) frustum(FOV,4,250,250 250 250,-1) = env_zoom : "An entity that can be used to control the player's FOV. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc." [ Rate(float) : "Seconds to reach target" : "1.0" : "Amount of time it should take to reach the specified FOV." @@ -4624,7 +4624,7 @@ output OnMultiNewRound(void) : "Fired only in multiplayer, when a new round is started. Only fired in multiplayer games that use round-based gameplay." ] -@PointClass base(Targetname,Angles,Parentname) studioprop("models/editor/camera.mdl") = point_viewcontrol : +@PointClass base(Targetname,Angles,Parentname) studioprop("models/editor/camera.mdl") frustum(fov,4,250,250 250 250,-1) = point_viewcontrol : "A camera entity that controls the player's view. While it's active, the player will see out of the camera." [ target(target_destination) : "Entity to Look At" : : "Name of the entity that the camera should point at and track while active." @@ -4654,7 +4654,7 @@ acceleration(string) : "Acceleration units/sec^2" : "500" : "The speed at which the camera accelerates to path corner's desired speeds." deceleration(string) : "Stop Deceleration units/sec^2" : "500" : "The speed at which the camera decelerates to path corner's desired speeds." - fov(float) : "FOV" : "90" : "The player's FOV when using this camera. Be sure to have the 'Set FOV' spawnflag enabled if you want to use this." + fov(float) : "FOV" : "75" : "The player's FOV when using this camera. Be sure to have the 'Set FOV' spawnflag enabled if you want to use this." fov_rate(float) : "FOV rate" : "0" : "How quickly the FOV should be set. Be sure to have the 'Set FOV' spawnflag enabled if you want to use this." DontSetPlayerView(choices) : "Don't set player view" : 0 : "Prevents this point_viewcontrol from actually controlling the player's view. FOV, player-affecting spawnflags, etc. may still happen." =