diff --git a/base.fgd b/base.fgd index f85ba9a..4f89b9b 100644 --- a/base.fgd +++ b/base.fgd @@ -7935,7 +7935,7 @@ 1: "Yes" ] - SetCooldown(float) : "Cooldown" : "1.0" : "The amount of time after this prop_interactable is used before it can be interacted with again. This is always based on when the prop_interactable was pressed, disregarding any active In Sequence, but an optional Out Sequence will play after the cooldown is over. It is also used when the prop_interactable is locked." + SetCooldown(float) : "Cooldown" : "1.0" : "The amount of time after this prop_interactable is used before it can be interacted with again. This is always based on when the prop_interactable was pressed, disregarding any active In Sequence, but an optional Out Sequence will play after the cooldown is over. It is also used when the prop_interactable is locked. Set to -1 to have an infinite cooldown when pressed while unlocked." PressedSound(sound) : "Pressed Sound" : "" : "The sound to play when the button is successfully pressed." LockedSound(sound) : "Locked Sound" : "" : "The sound to play when the button is interacted with while locked."