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Added parallax_obb to the "Cubemaps" visgroup, added "Touch" input to targetname base class
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base.fgd
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base.fgd
@ -17,6 +17,7 @@
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"Cubemaps"
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[
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"env_cubemap"
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"parallax_obb"
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]
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"Soundscapes"
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[
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@ -145,6 +146,7 @@
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input SetThinkNull(void) : "Sets this entity's general think function to null. Behavior varies from entity to entity.."
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input Use(void) : "More or less replicates the player interacting with an entity. (+USE)"
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input Touch(target_destination) : "Simulates this entity touching the specified entity."
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output OnKilled(void) : "Fires when this entity is removed with the 'Kill' input."
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