Clarified bit about damage types in filter_damage_mod

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Blixibon 2019-12-17 16:51:24 -06:00
parent cc7b7eff9f
commit e39bc05ecb

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@ -6630,8 +6630,8 @@
[
SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale."
SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale."
SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."