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Clarified bit about damage types in filter_damage_mod
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SetDamageMultiplier(float) : "Damage Multiplier" : "1.0" : "Multiplies the damage by this scale."
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SetDamageAddend(float) : "Damage Addend" : "0" : "Adds to or subtracts the damage by this number. This is done after the damage is multiplied by the damage scale."
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SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See the damage types in an entity like trigger_hurt to get their bit IDs."
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SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
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SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation."
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NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker."
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NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor."
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