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Added grenade drop capabilities for new grenade users
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@ -56,14 +56,25 @@
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// For classes which didn't support grenades before, but now do
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// For classes which didn't support grenades before, but now do
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@BaseClass base(GrenadeUser) = NewGrenadeUser
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@BaseClass base(GrenadeUser) = NewGrenadeUser
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[
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[
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input SetGrenadeCapabilities(integer) : "Sets this NPC's grenade capabilities."
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SetGrenadeCapabilities(choices) : "Grenade capabilities" : "None" : "Controls this NPC's capability to throw grenades or use their weapon's secondary ability (energy balls/SMG grenades)." =
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SetGrenadeCapabilities(choices) : "Grenade capabilities" : "None" : "Controls this NPC's capability to throw grenades or use their weapon's secondary ability (energy balls/SMG grenades)." =
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[
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[
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0 : "None"
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0 : "None"
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1 : "Grenades"
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1 : "[1] Grenades"
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2 : "Alt-firing"
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2 : "[2] Alt-firing"
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3 : "Grenades + Alt-firing"
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3 : "[3] Grenades + Alt-firing"
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]
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]
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SetGrenadeDropCapabilities(choices) : "Grenade drop capabilities" : 7 : "Controls whether or not this NPC should drop grenades or weapon alt-fire items upon dying. Note that these only apply when the NPC is respectively capable of throwing grenades or using their weapon's secondary ability." =
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[
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0 : "None"
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1 : "[1] Drop grenades (based on player inventory)"
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2 : "[2] Drop alt-fire items"
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4 : "[4] Drop grenades when throwing animation is interrupted"
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7 : "[7] All of the above"
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]
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input SetGrenadeCapabilities(integer) : "Sets this NPC's grenade capabilities."
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input SetGrenadeDropCapabilities(integer) : "Sets this NPC's grenade-dropping capabilities."
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]
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]
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@BaseClass = PolicingNPC
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@BaseClass = PolicingNPC
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