From ecb7fae22976fd5fabca63b6c9d5dd9074101450 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Thu, 16 Jul 2020 09:23:35 -0500 Subject: [PATCH] Added combine_mine LOS mask --- halflife2.fgd | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/halflife2.fgd b/halflife2.fgd index 8cd3916..767758b 100644 --- a/halflife2.fgd +++ b/halflife2.fgd @@ -4711,8 +4711,8 @@ CheapWarnSound(choices) : "Cheap Warn Sound" : 0 : "Makes the mine's warn sound use generic sound methods instead of a sound patch, which is cheaper and doesn't continuously take up audio channels. Use this for areas with tons of active mines." = [ - 0: "No" - 1: "Yes" + 0 : "No" + 1 : "Yes" ] Modification(choices): "Citizen modified" : 0 : "'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin." = @@ -4734,6 +4734,12 @@ 0 : "No" 1 : "Yes" ] + + LOSMask(choices) : "LOS method" : 1 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." = + [ + 16395 : "Default - Solid entities (MASK_SOLID_BRUSHONLY)" + 16449 : "NPC LOS (MASK_BLOCKLOS)" + ] // Inputs input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player."