OnFoundNPC output on scripted_sequence

This commit is contained in:
Blixibon 2019-12-17 10:40:54 -06:00
parent de4e7db1c7
commit ee020b3f47

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@ -2450,6 +2450,7 @@
output OnCancelSequence(void) : "Fires when the sequence is cancelled." output OnCancelSequence(void) : "Fires when the sequence is cancelled."
output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)." output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)."
output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins." output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins."
output OnFoundNPC(void) : "Fires when a target NPC is found and begins moving to play the script."
output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC." output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC."
output OnScriptEvent02(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 2 } in the QC." output OnScriptEvent02(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 2 } in the QC."
output OnScriptEvent03(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 3 } in the QC." output OnScriptEvent03(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 3 } in the QC."