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OnFoundNPC output on scripted_sequence
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@ -2450,6 +2450,7 @@
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output OnCancelSequence(void) : "Fires when the sequence is cancelled."
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output OnCancelFailedSequence(void) : "Fires when the sequence is cancelled without ever playing (OnCancelSequence will also fire)."
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output OnPreIdleSequence(void) : "Fires when the pre-idle animation begins."
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output OnFoundNPC(void) : "Fires when a target NPC is found and begins moving to play the script."
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output OnScriptEvent01(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 1 } in the QC."
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output OnScriptEvent02(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 2 } in the QC."
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output OnScriptEvent03(void) : "Fires when a 'trigger' anim event occurs while playing the script. Use { event 1003 framenum 3 } in the QC."
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