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Added fog_volume and new color_correction inputs and KV from Alien Swarm
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21
base.fgd
21
base.fgd
@ -3817,10 +3817,24 @@
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filename(string) : "Lookup Table Filename" : "" : "This is the lookup table filename"
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filename(string) : "Lookup Table Filename" : "" : "This is the lookup table filename"
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fadeInDuration(float) : "Lookup Fade In Duration" : "0.0" : "Duration of fade in on when enabled."
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fadeInDuration(float) : "Lookup Fade In Duration" : "0.0" : "Duration of fade in on when enabled."
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fadeOutDuration(float) : "Lookup Fade out Duration" : "0.0" : "Dration of fade out on when disabled."
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fadeOutDuration(float) : "Lookup Fade out Duration" : "0.0" : "Dration of fade out on when disabled."
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exclusive(choices) : "Exlusive" : 0 : "An exclusive color_correction entity disables and fades out all other color corrections when it is enabled. There should only be one active exclusive color_correction ent at any time." =
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[
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0 : "No"
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1 : "Yes"
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]
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spawnflags(flags) =
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[
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1 : "[1] Master (Default color correction when used with L4D fog_volume)" : 0
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2 : "[2] Client-side simulation (Must be set when used with L4D fog_volume)" : 0
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]
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// Inputs
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// Inputs
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input SetFadeInDuration(float) : "Sets the 'fadeInDuration' variable, used to fade cc lookup usage when entity is enabled."
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input SetFadeInDuration(float) : "Sets the 'fadeInDuration' variable, used to fade cc lookup usage when entity is enabled."
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input SetFadeOutDuration(float) : "Sets the 'fadeOutDuration' variable, used to fade cc lookup usage when entity is disabled."
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input SetFadeOutDuration(float) : "Sets the 'fadeOutDuration' variable, used to fade cc lookup usage when entity is disabled."
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input SetMinFalloff(float) : "Sets the Lookup Falloff Start Distance."
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input SetMaxFalloff(float) : "Sets the Lookup Falloff End Distance."
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]
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]
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@ -9734,3 +9748,10 @@
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input SetFocusTarget(string) : "Set the focal target for the effect."
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input SetFocusTarget(string) : "Set the focal target for the effect."
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input SetFocusTargetRange(float) : "Set the distance behind the focal point that will remain in focus."
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input SetFocusTargetRange(float) : "Set the distance behind the focal point that will remain in focus."
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]
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]
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@SolidClass base( Targetname, EnableDisable ) = fog_volume : "An entity to control the fog in the map."
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[
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FogName(target_destination) : "Fog Name" : : "The name of the fog entity associated with this volume."
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PostProcessName(target_destination) : "Postprocess Name" : : "The name of the postprocess entity associated with this volume."
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ColorCorrectionName(target_destination) : "ColorCorrection Name" : : "The name of the color_correction entity associated with this volume."
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]
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