From f43b69012400554378a1b8720accc4b718a10eb8 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 29 Apr 2020 13:13:49 -0500 Subject: [PATCH] Fixed filter_damage_mod keyvalues not using eyedropper, fixed a typo with the "Radius pickup" flag --- base.fgd | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/base.fgd b/base.fgd index fdd1222..f77438b 100644 --- a/base.fgd +++ b/base.fgd @@ -6672,9 +6672,9 @@ SetDamageBitsAdded(integer) : "Damage Bits Added" : 0 : "Adds bits to the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation." SetDamageBitsRemoved(integer) : "Damage Bits Removed" : 0 : "Removes bits from the damage type. See a damage type keyvalue in an entity like filter_damage_type to get their bit representation." - NewAttacker(string) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker." - NewInflictor(string) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor." - NewWeapon(string) : "New Weapon" : : "If specified, the damage's weapon will be changed to this entity instead of the original weapon." + NewAttacker(target_destination) : "New Attacker" : : "If specified, the damage will be credited to this entity instead of the original attacker." + NewInflictor(target_destination) : "New Inflictor" : : "If specified, the damage's inflictor will be changed to this entity instead of the original inflictor." + NewWeapon(target_destination) : "New Weapon" : : "If specified, the damage's weapon will be changed to this entity instead of the original weapon." damagefilter(filterclass) : "Secondary Filter" : "" : "An optional secondary filter that can be used for either whose damage could be modified or as a real damage filter for whether any damage should be taken at all." SecondaryFilterMode(choices) : "Secondary Filter Mode" : 0 : "Sets whether the secondary filter should be treated as a redirected damage filter (must pass to take actual damage) instead of just permitting modification." = @@ -6942,7 +6942,7 @@ 2097152 : "[2097152] Physgun is NOT allowed to pick this up." : 0 4194304 : "[4194304] Physgun is NOT allowed to punt this object." : 0 8388608: "[8388608] Prevent motion enable on player bump" : 0 - 16777216: "[16777216] Radius pickup (easer to pickup)" : 0 + 16777216: "[16777216] Radius pickup (easier to pickup)" : 0 ] Damagetype(choices) : "Impact Damage Type" : 0 = @@ -7554,7 +7554,7 @@ 1024: "[1024] Prevent motion enable on player bump" : 0 4096: "[4096] Debris with trigger interaction" : 0 8192: "[8192] Force server-side (Multiplayer only)" : 0 - 16384: "[16384] Radius pickup (easer to pickup)" : 0 + 16384: "[16384] Radius pickup (easier to pickup)" : 0 1048576: "[1048576] Physgun can ALWAYS pick up. No matter what." : 0 2097152: "[2097152] No collisions" : 0 8388608: "[8388608] Zombies can't swat" : 0