Fixed KillWhenNotVisible not accepting a parameter, fixed "Damaged Other Players" using the wrong name

This commit is contained in:
Blixibon 2020-01-26 17:11:33 -06:00
parent 1f907624cc
commit fce1324e95

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@ -103,8 +103,8 @@
// Inputs // Inputs
input Kill(void) : "Removes this entity from the world." input Kill(void) : "Removes this entity from the world."
input KillHierarchy(void) : "Removes this entity and all its children from the world." input KillHierarchy(void) : "Removes this entity and all its children from the world."
input KillIfNotVisible(void) : "Removes this entity if it is not in the player's viewcone." input KillIfNotVisible(void) : "Removes this entity if it is not in a player's viewcone."
input KillWhenNotVisible(void) : "Removes this entity when it is not in the player's viewcone." input KillWhenNotVisible(float) : "Removes this entity when it is not in a player's viewcone. You can pass a time for when this should start."
input AddOutput(string) : "Adds an entity I/O connection or a keyvalue to this entity. Format: '<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'. You could also use it on regular keyvalues: '<key name> <key value>'. Very dangerous, use with care." input AddOutput(string) : "Adds an entity I/O connection or a keyvalue to this entity. Format: '<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>'. You could also use it on regular keyvalues: '<key name> <key value>'. Very dangerous, use with care."
input ChangeVariable(string) : "Similar to AddOutput, except it changes an internal variable similar to logic_datadesc_accessor instead. Very dangerous, use with care." input ChangeVariable(string) : "Similar to AddOutput, except it changes an internal variable similar to logic_datadesc_accessor instead. Very dangerous, use with care."
input FireUser1(void) : "Causes this entity's OnUser1 output to be fired." input FireUser1(void) : "Causes this entity's OnUser1 output to be fired."
@ -5945,7 +5945,7 @@
AmmoType(integer) : "Ammo Type" : : "Uses a specific ammo type by order in the ammo def. (not to be confused with damage type)" AmmoType(integer) : "Ammo Type" : : "Uses a specific ammo type by order in the ammo def. (not to be confused with damage type)"
PlayerPenetrationCount(integer) : "Player Penetration Count" : : "Presumably how many players the inflictor has gone through before reaching the current victim. Appears to be unused in singleplayer games." PlayerPenetrationCount(integer) : "Player Penetration Count" : : "Presumably how many players the inflictor has gone through before reaching the current victim. Appears to be unused in singleplayer games."
DamagedOtherPlayers(integer) : "Player Penetration Count" : : "Function unknown, possibly unused" DamagedOtherPlayers(integer) : "Damaged Other Players" : : "Function unknown, possibly unused"
DamageForce(vector) : "Damage Force" : "0 0 0" : "The force to apply when the damage is applied." DamageForce(vector) : "Damage Force" : "0 0 0" : "The force to apply when the damage is applied."
DamagePosition(vector) : "Damage Position" : "0 0 0" : "What position the damage took place." DamagePosition(vector) : "Damage Position" : "0 0 0" : "What position the damage took place."