From fe866ffdc99928e46f0bb08adc0c2c0acd83cadf Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sat, 30 Jul 2022 12:56:39 -0500 Subject: [PATCH] Added prop_door keyvalues for NPC open distance/activities --- base.fgd | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/base.fgd b/base.fgd index d5ad24a..9852588 100644 --- a/base.fgd +++ b/base.fgd @@ -4513,6 +4513,10 @@ soundlockedoverride(sound) : "Locked Sound" : : "Sound played when the player tries to open the door, and fails because it's locked." soundunlockedoverride(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked." + opendistoverride(integer) : "NPC Open Distance" : -1 : "How far away NPCs should move in order to open the door. (default = 64)" + openfrontactivityoverride(string) : "NPC Front Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the front." + openbackactivityoverride(string) : "NPC Back Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the back." + lightingorigin(target_destination) : "Lighting Origin" : "" : "Select an entity to specify a location to sample lighting from, instead of using this entity's origin." forceclosed(choices) : "Force Closed" : 0 : "If set, this door will close no matter what. Useful for doors that have to close even if the player tries to block them with objects." =