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52 lines
2.0 KiB
Plaintext
52 lines
2.0 KiB
Plaintext
//-------------------------------------------------------------------------
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//
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// Game data for Half-Life 2 Multiplayer.
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//
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//-------------------------------------------------------------------------
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@include "halflife2.fgd"
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@PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_deathmatch :
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"This entity indicates the position and facing direction at which the player will spawn during a deathmatch map. Any number of "+
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"info_player_deathmatch entities may be placed in a map."
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[
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]
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@PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_combine :
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"This entity indicates the position and facing direction at which the player will spawn during a deathmatch map. Any number of "+
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"info_player_deathmatch entities may be placed in a map."
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[
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]
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@PointClass base(PlayerClass, Angles) studio("models/editor/playerstart.mdl") = info_player_rebel :
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"This entity indicates the position and facing direction at which the player will spawn during a deathmatch map. Any number of "+
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"info_player_deathmatch entities may be placed in a map."
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[
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]
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@FilterClass base(BaseFilter) size(-8 -8 -8, 8 8 8) = filter_activator_team :
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"A filter that filters by the team of the activator."
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[
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filterteam(choices) : "Filter Team Number" : 2 :
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"The team number to filter by. If the filter mode is Allow, only entities whose "+
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"team number matches the given team will pass the filter. If the filter mode is Disallow, "+
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"all entities EXCEPT those whose team number matches the given team will pass the filter." =
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[
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2 : "Combine"
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3 : "Rebels"
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]
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]
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@PointClass base(prop_physics) studioprop() sphere(fademindist) sphere(fademaxdist) = prop_physics_respawnable :
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"This class is the same as prop_physics, except it respawns after it breaks"
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[
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RespawnTime(float) : "Respawn Time" : 60 : "Ammount in seconds this prop will respawn after it breaks."
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]
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@PointClass base(Weapon) studio("models/weapons/w_slam.mdl") = weapon_slam : "S.L.A.M. - Selectable Lightweight Attack Munition" []
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