source-sdk-2013-mapbase/sp/game/hl2/scenes/novaprospekt/np_station02a_fight.vcd

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// Choreo version 1
event stoppoint "stop"
{
time 8.960000 -1.000000
param "noaction"
}
event section "pause"
{
time 8.640000 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
event speak "C'Mon"
{
time 2.453334 2.938686
param "novaprospekt.al_shielddoor03"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "look_player"
{
time 6.160000 20.206669
param "!player"
event_ramp
{
0.4300 0.9610
0.6700 0.5792
3.0560 0.7273
13.2626 0.5429
13.7146 0.5273
}
}
event lookat "look_player"
{
time 0.826667 4.100001
param "!player"
event_ramp
{
0.4300 0.9610
0.6700 0.5792
2.4893 0.5429
2.9413 0.5273
}
}
}
channel "move to"
{
event moveto "mark_alyx_outside_controlroom_1"
{
time 3.093334 9.033335
param "mark_alyx_outside_controlroom_1"
param2 "Run"
resumecondition
}
}
channel "faceTo"
{
event face "face player"
{
time 9.146668 18.900003
param "!player"
event_ramp
{
0.4760 0.6364
1.6420 0.6494
7.8560 0.8052
8.3620 0.9922
9.7513 1.0000
}
}
}
channel "Postures"
{
}
channel "Gestures"
{
event gesture "NULL"
{
time 0.000000 1.966667
param ""
}
event gesture "1"
{
time 2.026667 4.660000
param "A_bg_h_jerkrt"
event_ramp
{
0.3940 0.9325
1.6620 0.9246
}
absolutetags playback_time
{
"apex" 0.141026
"extreme" 0.269231
"loop" 0.628205
"end" 0.641026
}
absolutetags shifted_time
{
"apex" 0.141026
"extreme" 0.269231
"loop" 0.628205
"end" 0.641026
}
}
}
channel "facial"
{
event flexanimation "face"
{
time 2.293334 3.193334
param ""
flexanimations samples_use_time
{
"inner_raiser" combo
{
0.6184 0.0000
}
{
0.6184 0.5000
}
"outer_raiser" combo
{
0.6184 0.6600
}
{
0.6184 0.4800
}
"lowerer" combo
{
0.6184 0.0000
}
{
0.6184 0.5000
}
"corner_puller" combo
{
0.6184 0.1900
}
{
0.6184 0.4600
}
"corner_depressor" combo
{
0.6184 0.0000
}
{
0.6184 0.5000
}
}
}
}
channel "Trigger"
{
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
scalesettings
{
"CChoreoView" "25"
"SceneRampTool" "100"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
}
fps 60
snap off