source-sdk-2013-mapbase/sp/game/mod_episodic/scripts/hud_textures.txt

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"sprites/640_hud"
{
TextureData
{
"arrow" [$WIN32]
{
"file" "sprites/arrow"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"autoaim_c" [$WIN32]
{
"file" "sprites/crosshairs"
"x" "96"
"y" "0"
"width" "24"
"height" "24"
}
"item_battery" [$WIN32]
{
"font" "WeaponIcons"
"character" "*"
}
"item_healthkit" [$WIN32]
{
"font" "WeaponIcons"
"character" "+"
}
"crosshair"
{
"file" "sprites/qi_center"
"x" "0"
"y" "0"
"width" "40"
"height" "40"
}
"crosshair_left"
{
"font" "QuickInfo"
"character" "("
}
"crosshair_right"
{
"font" "QuickInfo"
"character" ")"
}
"crosshair_left_full"
{
"font" "QuickInfo"
"character" "["
}
"crosshair_right_full"
{
"font" "QuickInfo"
"character" "]"
}
"crosshair_left_empty"
{
"font" "QuickInfo"
"character" "{"
}
"crosshair_right_empty"
{
"font" "QuickInfo"
"character" "}"
}
"crosshair_default"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"crosshair_xbox"
{
"file" "vgui/hud/xbox_reticle"
"x" "0"
"y" "0"
"width" "64"
"height" "64"
}
"viewhair"
{
"file" "sprites/hud/v_crosshair2"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"gunhair"
{
"file" "sprites/hud/v_crosshair1"
"x" "0"
"y" "0"
"width" "32"
"height" "32"
}
"plushair"
{
"font" "Crosshairs"
"character" "Q"
}
}
}