2013-12-03 07:31:46 +04:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef ICLIENTENTITYINTERNAL_H
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#define ICLIENTENTITYINTERNAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "icliententity.h"
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#include "clientleafsystem.h"
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class ClientClass;
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//-----------------------------------------------------------------------------
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// represents a handle used only by the client DLL
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//-----------------------------------------------------------------------------
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typedef CBaseHandle ClientEntityHandle_t;
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typedef unsigned short SpatialPartitionHandle_t;
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2013-06-27 02:22:04 +04:00
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#endif // ICLIENTENTITYINTERNAL_H
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