Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
2013-12-03 10:39:23 -08:00
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@echo off
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setlocal
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rem ================================
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rem ==== MOD PATH CONFIGURATIONS ===
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rem == Set the absolute path to your mod's game directory here ==
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set GAMEDIR=%cd%\..\..\..\game\mod_episodic
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rem == Set the relative or absolute path to Source SDK Base 2013 Singleplayer\bin ==
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2019-08-31 19:28:20 +00:00
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set SDKBINDIR=C:\Program Files (x86)\Steam\SteamApps\common\Source SDK Base 2013 Singleplayer\bin
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Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
2013-12-03 10:39:23 -08:00
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rem == Set the Path to your mod's root source code ==
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rem This should already be correct, accepts relative paths only!
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set SOURCEDIR=..\..
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rem ==== MOD PATH CONFIGURATIONS END ===
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rem ====================================
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call buildsdkshaders.bat
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2019-08-31 19:28:20 +00:00
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@echo Finished building shaders
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@pause
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