mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-28 15:55:31 +03:00
77 lines
1.5 KiB
Plaintext
77 lines
1.5 KiB
Plaintext
|
// Small Machine Gun 1
|
||
|
|
||
|
WeaponData
|
||
|
{
|
||
|
// Weapon data is loaded by both the Game and Client DLLs.
|
||
|
"printname" "#HL2_SMG1"
|
||
|
"viewmodel" "models/weapons/v_smg1.mdl"
|
||
|
"playermodel" "models/weapons/w_smg1.mdl" //FIXME:
|
||
|
"anim_prefix" "smg2"
|
||
|
"bucket" "2"
|
||
|
"bucket_position" "0"
|
||
|
|
||
|
"clip_size" "45"
|
||
|
"clip2_size" "-1"
|
||
|
|
||
|
"default_clip" "45"
|
||
|
"default_clip2" "-1"
|
||
|
|
||
|
"primary_ammo" "SMG1"
|
||
|
"secondary_ammo" "SMG1_Grenade"
|
||
|
|
||
|
"weight" "3"
|
||
|
"item_flags" "0"
|
||
|
"damage" "5"
|
||
|
|
||
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
||
|
SoundData
|
||
|
{
|
||
|
"reload" "Weapon_SMG1.Reload"
|
||
|
"reload_npc" "Weapon_SMG1.NPC_Reload"
|
||
|
"empty" "Weapon_SMG1.Empty"
|
||
|
"single_shot" "Weapon_SMG1.Single"
|
||
|
"single_shot_npc" "Weapon_SMG1.NPC_Single"
|
||
|
"special1" "Weapon_SMG1.Special1"
|
||
|
"special2" "Weapon_SMG1.Special2"
|
||
|
"double_shot" "Weapon_SMG1.Double"
|
||
|
"burst" "Weapon_SMG1.Burst"
|
||
|
}
|
||
|
|
||
|
// Weapon Sprite data is loaded by the Client DLL.
|
||
|
TextureData
|
||
|
{
|
||
|
"weapon"
|
||
|
{
|
||
|
"font" "WeaponIcons"
|
||
|
"character" "a"
|
||
|
}
|
||
|
"weapon_s"
|
||
|
{
|
||
|
"font" "WeaponIconsSelected"
|
||
|
"character" "a"
|
||
|
}
|
||
|
"ammo"
|
||
|
{
|
||
|
"font" "WeaponIcons"
|
||
|
"character" "r"
|
||
|
}
|
||
|
"ammo2"
|
||
|
{
|
||
|
"font" "WeaponIcons"
|
||
|
"character" "t"
|
||
|
}
|
||
|
"crosshair"
|
||
|
{
|
||
|
"font" "Crosshairs"
|
||
|
"character" "Q"
|
||
|
}
|
||
|
"autoaim"
|
||
|
{
|
||
|
"file" "sprites/crosshairs"
|
||
|
"x" "0"
|
||
|
"y" "48"
|
||
|
"width" "24"
|
||
|
"height" "24"
|
||
|
}
|
||
|
}
|
||
|
}
|