source-sdk-2013-mapbase/sp/game/ep2/Scenes/episode_2/citizengreet.vcd

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// Choreo version 1
event section "pause_waitVortReachTarget"
{
time 20.858175 -1.000000
param "noaction"
}
event section "citizenMovesToStart"
{
time 6.230258 -1.000000
param "noaction"
}
event section "waitUntilGetToPlayer"
{
time 9.725071 -1.000000
param "noaction"
}
event section "wait for citizen to reach mark"
{
time 2.653846 -1.000000
param "noaction"
}
actor "citizen"
{
channel "move to"
{
event moveto "citizenMoveToSensors"
{
time 19.787064 21.180397
param "!target2"
param2 "Run"
resumecondition
}
event moveto "citizenMoveToPlayer"
{
time 5.890771 10.248547
param "!player"
param2 "Walk"
resumecondition
distancetotarget 121.00
}
event moveto "citizenMoveToPlayer"
{
time 0.672822 2.889572
param "!player"
param2 "Run"
resumecondition
distancetotarget 136.00
}
event moveto "runToTunnelEntrance"
{
time 31.461540 35.692310
param "mark_standOutsideTunnel"
param2 "Run"
distancetotarget 28.00
}
active "0"
}
channel "face to"
{
event face "citzenFacesPlayer"
{
time 0.045925 16.555498
param "!player"
event_ramp
{
0.1620 1.0000
16.3796 0.9944
}
}
event face "citzenFacesPlayer"
{
time 29.690407 33.529240
param "!player"
event_ramp
{
0.1620 1.0000
3.7089 0.9944
}
}
}
channel "turn to"
{
event lookat "citizenLooksAtSensor"
{
time 19.779655 21.187063
param "!target3"
event_ramp
{
0.1900 0.9944
1.2274 1.0000
}
}
event lookat "citizenLooksAtPlayer"
{
time -0.702052 5.715442
param "!player"
event_ramp
{
0.1900 0.9944
6.2376 1.0000
}
}
event lookat "citizenLooksAtPlayer"
{
time 5.871209 9.468189
param "!player"
event_ramp
{
0.1900 0.9944
3.4170 1.0000
}
}
event lookat "citizenLooksAtPlayer"
{
time 29.662437 33.665077
param "npcBullseye_dummyTargetVort"
event_ramp
{
0.1900 0.9944
3.8226 1.0000
}
}
event lookat "citizenLooksAtPlayer"
{
time 9.653259 12.878447
param "!target2"
event_ramp
{
0.1900 0.9944
2.4412 0.7232
}
}
event lookat "citizenLooksAtPlayer"
{
time 12.909670 14.993830
param "!player"
event_ramp
{
0.1900 0.9944
1.9042 1.0000
}
}
}
channel "audio"
{
event generic "CitizenGreetsPlayer"
{
time 2.831765 5.817124
param "debugtext CITIZEN: Allright Freeman, let me bring you up to speed"
}
event generic "CitizenGreetsPlayer"
{
time 6.362314 8.966427
param "debugtext CITIZEN: This used to be part of the underground railroad in the old days"
}
event generic "CitizenGreetsPlayer"
{
time 9.589014 12.680307
param "debugtext CITIZEN: Then the antlions started busting into the tunnels, cleared us out"
}
event generic "CitizenGreetsPlayer"
{
time 13.502516 17.514833
param "debugtext CITIZEN: Since the Combine are everywhere up there, we'll have to sit tight down here..."
}
event generic "CitizenGreetsPlayer"
{
time 17.893229 20.901443
param "debugtext CITIZEN: Luckily, these old motion detectors still work..."
}
event generic "CitizenGreetsPlayer"
{
time 21.581833 25.025946
param "debugtext CITIZEN: The lights show us where they're coming from..."
}
event generic "CitizenGreetsPlayer"
{
time 25.309757 28.274628
param "debugtext CITIZEN: and how MANY are coming. Pretty handy little device."
}
event generic "CitizenGreetsPlayer"
{
time 30.750538 33.521271
param "debugtext CITIZEN: Anyway, you get the idea..."
}
event speak "I HATE bugs"
{
time 0.153846 1.770059
param "ep1_citizen.cit_alert_antlions05"
fixedlength
cctype "cc_master"
cctoken ""
}
event generic "speak of the devil"
{
time 33.942844 33.942844
param "debugtext CITIZEN: Speak of the devil. Here they come."
}
event generic "speak of the devil"
{
time 33.917206 36.243591
param "debugtext CITIZEN: Speak of the devil...here they come!"
}
}
channel "trigger"
{
event firetrigger "launchAntlionWave"
{
time 27.479052 -1.000000
param "8"
}
event firetrigger "hitSensor"
{
time 21.838024 -1.000000
param "7"
}
}
channel "gesture"
{
event gesture "citizenSmacksSensor"
{
time 21.588316 35.888985
param "g_point_swing_across"
absolutetags playback_time
{
"apex" 0.014911
"accent" 0.040451
"loop" 0.058321
"end" 0.071384
}
absolutetags shifted_time
{
"apex" 0.176471
"accent" 0.352941
"loop" 0.441176
"end" 0.588235
}
sequenceduration 2.300000
}
}
faceposermodel "models\humans\group01\male_01.mdl"
}
actor "citizen_number_2"
{
channel "move to"
{
event moveto "citizen moves to actor"
{
time -0.076923 17.743589
param "!player"
param2 "Walk"
distancetotarget 120.00
}
event moveto "run to tunnel entrance"
{
time 31.833334 35.897438
param "mark_rebelStart"
param2 "Run"
}
}
}
scalesettings
{
"CChoreoView" "52"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off