source-sdk-2013-mapbase/sp/game/ep2/Scenes/outland_10/al_ar2.vcd

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// Choreo version 1
actor "Alyx"
{
channel "Audio"
{
event speak "ep_02.al_crash_fallinggasp"
{
time 0.235633 0.976699
param "ep_02.al_crash_fallinggasp"
fixedlength
cctype "cc_master"
cctoken ""
}
event generic "click click damn its empty"
{
time 2.994253 5.339082
param "debugtext CLICK CLICK damn its empty"
}
event speak "ep_01.al_combat_yeah02"
{
time 1.913794 2.520007
param "ep_01.al_combat_yeah02"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "lookAt"
{
event lookat "hunter"
{
time 0.040230 2.401413
param "hunter"
event_ramp
{
0.4960 1.0000
1.8827 1.0000
2.3612 0.0000
}
}
event lookat "mark_alyx_look_3"
{
time 1.873563 2.913792
param "mark_alyx_look_3"
event_ramp
{
0.5160 1.0000
1.0403 1.0000
}
}
}
channel "moveTo"
{
}
channel "faceTo"
{
event face "hunter"
{
time 1.947393 2.950487
param "hunter"
event_ramp
{
0.4980 1.0000
1.0031 1.0000
}
}
event face "hunter"
{
time 0.309461 2.766579
param "hunter"
event_ramp
{
0.4980 1.0000
1.8469 1.0000
2.4571 0.0161
}
}
}
channel "postures"
{
}
channel "seq"
{
event sequence "shoot_ar2_alt"
{
time 0.888153 1.648153
param "shoot_ar2_alt"
fixedlength
}
event sequence "NULL"
{
time 3.528736 6.195403
param "shoot_ar2_alt_scene"
fixedlength
}
}
channel "body"
{
}
channel "gestures"
{
}
channel "head"
{
}
channel "facial"
{
event generic "hunter"
{
time 0.936782 1.436783
param "AI_AIM"
}
}
channel "trigger"
{
event firetrigger "1. drop AR2"
{
time 3.563219 -1.000000
param "1"
}
}
}
scalesettings
{
"CChoreoView" "116"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off