source-sdk-2013-mapbase/sp/src/game/client/c_postprocesscontroller.h

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Mapbase v6.1 - Added postprocess_controller entity from later versions of Source - Added env_dof_controller entity from later versions of Source - Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK - Fixed auto-breaking game_text/choreo text not null terminating - Fixed console groups showing up at the wrong developer levels - Added more mesages to console groups, including a new "NPC AI" console group - Fixed typos and added elaboration in various cvars, console messages, etc. - Fixed npc_metropolice not using frag grenades correctly when allowed to use them - Fixed npc_metropolice not registering stitching squad slots in AI - Fixed SetModel input late precache warning - Fixed env_global_light angles resetting upon loading a save - Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak - Allowed VScript functions which return null strings to actually return null instead of empty strings - Added VScript member variable documentation - Fixed VScript documentation lines sometimes mixing together - Fixed VScript singletons having a ! at the beginning of descriptions - Added Color struct to VScript and allowed color-related inputs to use it - Added more VScript functions for weapons, ammo, ragdolling, and response contexts - Added GameRules singleton for VScript - Exposed AI interaction system to VScript - Recovered some lost documentation from older revisions of the Mapbase wiki - Added a way to get the current game's load type in VScript - Fixed Precache/SpawnEntityFromTable not accounting for a few important field types - Added VScript functions for getting a player's eye vectors - Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing - Changed the way metrocops deploy their manhacks so they could use their manhack death response properly - Fixed "Use Server" keyvalue on game_convar_mod not working - Adjusted CAI_Expresser in VScript
2020-12-17 06:38:23 +03:00
#pragma once
#include "postprocess_shared.h"
//=============================================================================
//
// Class Postprocess Controller:
//
class C_PostProcessController : public C_BaseEntity
{
DECLARE_CLASS( C_PostProcessController, C_BaseEntity );
public:
DECLARE_CLIENTCLASS();
C_PostProcessController();
virtual ~C_PostProcessController();
virtual void PostDataUpdate( DataUpdateType_t updateType );
static C_PostProcessController* GetMasterController() { return ms_pMasterController; }
PostProcessParameters_t m_PostProcessParameters;
#ifdef MAPBASE
// Prevents fade time from being used in save/restore
virtual void OnRestore();
#endif
private:
bool m_bMaster;
static C_PostProcessController* ms_pMasterController;
};