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//========== Copyright <20> 2008, Valve Corporation, All rights reserved. ========
//
// Purpose:
//
//=============================================================================
# include "cbase.h"
# include "vscript_server.h"
# include "icommandline.h"
# include "tier1/utlbuffer.h"
# include "tier1/fmtstr.h"
# include "filesystem.h"
# include "eventqueue.h"
# include "characterset.h"
# include "sceneentity.h" // for exposing scene precache function
# include "gamerules.h"
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# include "vscript_server.nut"
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# ifdef MAPBASE_VSCRIPT
# include "world.h"
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# include "mapbase/vscript_singletons.h"
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# endif
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extern ScriptClassDesc_t * GetScriptDesc ( CBaseEntity * ) ;
// #define VMPROFILE 1
# ifdef VMPROFILE
# define VMPROF_START float debugStartTime = Plat_FloatTime();
# define VMPROF_SHOW( funcname, funcdesc ) DevMsg("***VSCRIPT PROFILE***: %s %s: %6.4f milliseconds\n", (##funcname), (##funcdesc), (Plat_FloatTime() - debugStartTime)*1000.0 );
# else // !VMPROFILE
# define VMPROF_START
# define VMPROF_SHOW
# endif // VMPROFILE
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
class CScriptEntityIterator
{
public :
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
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# ifdef MAPBASE_VSCRIPT
HSCRIPT GetLocalPlayer ( )
{
return ToHScript ( UTIL_GetLocalPlayerOrListenServerHost ( ) ) ;
}
# endif
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HSCRIPT First ( ) { return Next ( NULL ) ; }
HSCRIPT Next ( HSCRIPT hStartEntity )
{
return ToHScript ( gEntList . NextEnt ( ToEnt ( hStartEntity ) ) ) ;
}
HSCRIPT CreateByClassname ( const char * className )
{
return ToHScript ( CreateEntityByName ( className ) ) ;
}
HSCRIPT FindByClassname ( HSCRIPT hStartEntity , const char * szName )
{
return ToHScript ( gEntList . FindEntityByClassname ( ToEnt ( hStartEntity ) , szName ) ) ;
}
HSCRIPT FindByName ( HSCRIPT hStartEntity , const char * szName )
{
return ToHScript ( gEntList . FindEntityByName ( ToEnt ( hStartEntity ) , szName ) ) ;
}
HSCRIPT FindInSphere ( HSCRIPT hStartEntity , const Vector & vecCenter , float flRadius )
{
return ToHScript ( gEntList . FindEntityInSphere ( ToEnt ( hStartEntity ) , vecCenter , flRadius ) ) ;
}
HSCRIPT FindByTarget ( HSCRIPT hStartEntity , const char * szName )
{
return ToHScript ( gEntList . FindEntityByTarget ( ToEnt ( hStartEntity ) , szName ) ) ;
}
HSCRIPT FindByModel ( HSCRIPT hStartEntity , const char * szModelName )
{
return ToHScript ( gEntList . FindEntityByModel ( ToEnt ( hStartEntity ) , szModelName ) ) ;
}
HSCRIPT FindByNameNearest ( const char * szName , const Vector & vecSrc , float flRadius )
{
return ToHScript ( gEntList . FindEntityByNameNearest ( szName , vecSrc , flRadius ) ) ;
}
HSCRIPT FindByNameWithin ( HSCRIPT hStartEntity , const char * szName , const Vector & vecSrc , float flRadius )
{
return ToHScript ( gEntList . FindEntityByNameWithin ( ToEnt ( hStartEntity ) , szName , vecSrc , flRadius ) ) ;
}
HSCRIPT FindByClassnameNearest ( const char * szName , const Vector & vecSrc , float flRadius )
{
return ToHScript ( gEntList . FindEntityByClassnameNearest ( szName , vecSrc , flRadius ) ) ;
}
HSCRIPT FindByClassnameWithin ( HSCRIPT hStartEntity , const char * szName , const Vector & vecSrc , float flRadius )
{
return ToHScript ( gEntList . FindEntityByClassnameWithin ( ToEnt ( hStartEntity ) , szName , vecSrc , flRadius ) ) ;
}
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# ifdef MAPBASE_VSCRIPT
HSCRIPT FindByClassnameWithinBox ( HSCRIPT hStartEntity , const char * szName , const Vector & vecMins , const Vector & vecMaxs )
{
return ToHScript ( gEntList . FindEntityByClassnameWithin ( ToEnt ( hStartEntity ) , szName , vecMins , vecMaxs ) ) ;
}
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HSCRIPT FindByClassNearestFacing ( const Vector & origin , const Vector & facing , float threshold , const char * classname )
{
return ToHScript ( gEntList . FindEntityClassNearestFacing ( origin , facing , threshold , const_cast < char * > ( classname ) ) ) ;
}
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# endif
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private :
} g_ScriptEntityIterator ;
BEGIN_SCRIPTDESC_ROOT_NAMED ( CScriptEntityIterator , " CEntities " , SCRIPT_SINGLETON " The global list of entities " )
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
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# ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPTFUNC ( GetLocalPlayer , " Get local player or listen server host " )
# endif
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DEFINE_SCRIPTFUNC ( First , " Begin an iteration over the list of entities " )
DEFINE_SCRIPTFUNC ( Next , " Continue an iteration over the list of entities, providing reference to a previously found entity " )
DEFINE_SCRIPTFUNC ( CreateByClassname , " Creates an entity by classname " )
DEFINE_SCRIPTFUNC ( FindByClassname , " Find entities by class name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindByName , " Find entities by name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindInSphere , " Find entities within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindByTarget , " Find entities by targetname. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindByModel , " Find entities by model name. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindByNameNearest , " Find entities by name nearest to a point. " )
DEFINE_SCRIPTFUNC ( FindByNameWithin , " Find entities by name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
DEFINE_SCRIPTFUNC ( FindByClassnameNearest , " Find entities by class name nearest to a point. " )
DEFINE_SCRIPTFUNC ( FindByClassnameWithin , " Find entities by class name within a radius. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
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# ifdef MAPBASE_VSCRIPT
DEFINE_SCRIPTFUNC ( FindByClassnameWithinBox , " Find entities by class name within an AABB. Pass 'null' to start an iteration, or reference to a previously found entity to continue a search " )
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DEFINE_SCRIPTFUNC ( FindByClassNearestFacing , " Find the nearest entity along the facing direction from the given origin within the angular threshold with the given classname. " )
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# endif
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END_SCRIPTDESC ( ) ;
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# ifndef MAPBASE_VSCRIPT // Mapbase adds this to the base library so that CScriptKeyValues can be accessed anywhere, like VBSP.
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// ----------------------------------------------------------------------------
// KeyValues access - CBaseEntity::ScriptGetKeyFromModel returns root KeyValues
// ----------------------------------------------------------------------------
BEGIN_SCRIPTDESC_ROOT ( CScriptKeyValues , " Wrapper class over KeyValues instance " )
DEFINE_SCRIPT_CONSTRUCTOR ( )
DEFINE_SCRIPTFUNC_NAMED ( ScriptFindKey , " FindKey " , " Given a KeyValues object and a key name, find a KeyValues object associated with the key name " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetFirstSubKey , " GetFirstSubKey " , " Given a KeyValues object, return the first sub key object " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetNextKey , " GetNextKey " , " Given a KeyValues object, return the next key object in a sub key group " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetKeyValueInt , " GetKeyInt " , " Given a KeyValues object and a key name, return associated integer value " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetKeyValueFloat , " GetKeyFloat " , " Given a KeyValues object and a key name, return associated float value " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetKeyValueBool , " GetKeyBool " , " Given a KeyValues object and a key name, return associated bool value " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptGetKeyValueString , " GetKeyString " , " Given a KeyValues object and a key name, return associated string value " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptIsKeyValueEmpty , " IsKeyEmpty " , " Given a KeyValues object and a key name, return true if key name has no value " ) ;
DEFINE_SCRIPTFUNC_NAMED ( ScriptReleaseKeyValues , " ReleaseKeyValues " , " Given a root KeyValues object, release its contents " ) ;
END_SCRIPTDESC ( ) ;
HSCRIPT CScriptKeyValues : : ScriptFindKey ( const char * pszName )
{
KeyValues * pKeyValues = m_pKeyValues - > FindKey ( pszName ) ;
if ( pKeyValues = = NULL )
return NULL ;
CScriptKeyValues * pScriptKey = new CScriptKeyValues ( pKeyValues ) ;
// UNDONE: who calls ReleaseInstance on this??
HSCRIPT hScriptInstance = g_pScriptVM - > RegisterInstance ( pScriptKey ) ;
return hScriptInstance ;
}
HSCRIPT CScriptKeyValues : : ScriptGetFirstSubKey ( void )
{
KeyValues * pKeyValues = m_pKeyValues - > GetFirstSubKey ( ) ;
if ( pKeyValues = = NULL )
return NULL ;
CScriptKeyValues * pScriptKey = new CScriptKeyValues ( pKeyValues ) ;
// UNDONE: who calls ReleaseInstance on this??
HSCRIPT hScriptInstance = g_pScriptVM - > RegisterInstance ( pScriptKey ) ;
return hScriptInstance ;
}
HSCRIPT CScriptKeyValues : : ScriptGetNextKey ( void )
{
KeyValues * pKeyValues = m_pKeyValues - > GetNextKey ( ) ;
if ( pKeyValues = = NULL )
return NULL ;
CScriptKeyValues * pScriptKey = new CScriptKeyValues ( pKeyValues ) ;
// UNDONE: who calls ReleaseInstance on this??
HSCRIPT hScriptInstance = g_pScriptVM - > RegisterInstance ( pScriptKey ) ;
return hScriptInstance ;
}
int CScriptKeyValues : : ScriptGetKeyValueInt ( const char * pszName )
{
int i = m_pKeyValues - > GetInt ( pszName ) ;
return i ;
}
float CScriptKeyValues : : ScriptGetKeyValueFloat ( const char * pszName )
{
float f = m_pKeyValues - > GetFloat ( pszName ) ;
return f ;
}
const char * CScriptKeyValues : : ScriptGetKeyValueString ( const char * pszName )
{
const char * psz = m_pKeyValues - > GetString ( pszName ) ;
return psz ;
}
bool CScriptKeyValues : : ScriptIsKeyValueEmpty ( const char * pszName )
{
bool b = m_pKeyValues - > IsEmpty ( pszName ) ;
return b ;
}
bool CScriptKeyValues : : ScriptGetKeyValueBool ( const char * pszName )
{
bool b = m_pKeyValues - > GetBool ( pszName ) ;
return b ;
}
void CScriptKeyValues : : ScriptReleaseKeyValues ( )
{
m_pKeyValues - > deleteThis ( ) ;
m_pKeyValues = NULL ;
}
// constructors
CScriptKeyValues : : CScriptKeyValues ( KeyValues * pKeyValues = NULL )
{
m_pKeyValues = pKeyValues ;
}
// destructor
CScriptKeyValues : : ~ CScriptKeyValues ( )
{
if ( m_pKeyValues )
{
m_pKeyValues - > deleteThis ( ) ;
}
m_pKeyValues = NULL ;
}
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# endif
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//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static float Time ( )
{
return gpGlobals - > curtime ;
}
static float FrameTime ( )
{
return gpGlobals - > frametime ;
}
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# ifdef MAPBASE_VSCRIPT
static int MaxPlayers ( )
{
return gpGlobals - > maxClients ;
}
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static int GetLoadType ( )
{
return gpGlobals - > eLoadType ;
}
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# endif
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static void SendToConsole ( const char * pszCommand )
{
CBasePlayer * pPlayer = UTIL_GetLocalPlayerOrListenServerHost ( ) ;
if ( ! pPlayer )
{
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# ifdef MAPBASE
CGMsg ( 1 , CON_GROUP_VSCRIPT , " Cannot execute \" %s \" , no player \n " , pszCommand ) ;
# else
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DevMsg ( " Cannot execute \" %s \" , no player \n " , pszCommand ) ;
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# endif
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return ;
}
engine - > ClientCommand ( pPlayer - > edict ( ) , pszCommand ) ;
}
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static void SendToConsoleServer ( const char * pszCommand )
{
// TODO: whitelist for multiplayer
engine - > ServerCommand ( UTIL_VarArgs ( " %s \n " , pszCommand ) ) ;
}
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static const char * GetMapName ( )
{
return STRING ( gpGlobals - > mapname ) ;
}
static const char * DoUniqueString ( const char * pszBase )
{
static char szBuf [ 512 ] ;
g_pScriptVM - > GenerateUniqueKey ( pszBase , szBuf , ARRAYSIZE ( szBuf ) ) ;
return szBuf ;
}
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# ifdef MAPBASE_VSCRIPT
static int DoEntFire ( const char * pszTarget , const char * pszAction , const char * pszValue , float delay , HSCRIPT hActivator , HSCRIPT hCaller )
# else
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static void DoEntFire ( const char * pszTarget , const char * pszAction , const char * pszValue , float delay , HSCRIPT hActivator , HSCRIPT hCaller )
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# endif
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{
const char * target = " " , * action = " Use " ;
variant_t value ;
target = STRING ( AllocPooledString ( pszTarget ) ) ;
// Don't allow them to run anything on a point_servercommand unless they're the host player. Otherwise they can ent_fire
// and run any command on the server. Admittedly, they can only do the ent_fire if sv_cheats is on, but
// people complained about users resetting the rcon password if the server briefly turned on cheats like this:
// give point_servercommand
// ent_fire point_servercommand command "rcon_password mynewpassword"
if ( gpGlobals - > maxClients > 1 & & V_stricmp ( target , " point_servercommand " ) = = 0 )
{
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# ifdef MAPBASE_VSCRIPT
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return 0 ;
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# else
return ;
# endif
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}
if ( * pszAction )
{
action = STRING ( AllocPooledString ( pszAction ) ) ;
}
if ( * pszValue )
{
value . SetString ( AllocPooledString ( pszValue ) ) ;
}
if ( delay < 0 )
{
delay = 0 ;
}
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# ifdef MAPBASE_VSCRIPT
return
# endif
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g_EventQueue . AddEvent ( target , action , value , delay , ToEnt ( hActivator ) , ToEnt ( hCaller ) ) ;
}
bool DoIncludeScript ( const char * pszScript , HSCRIPT hScope )
{
if ( ! VScriptRunScript ( pszScript , hScope , true ) )
{
g_pScriptVM - > RaiseException ( CFmtStr ( " Failed to include script \" %s \" " , ( pszScript ) ? pszScript : " unknown " ) ) ;
return false ;
}
return true ;
}
HSCRIPT CreateProp ( const char * pszEntityName , const Vector & vOrigin , const char * pszModelName , int iAnim )
{
CBaseAnimating * pBaseEntity = ( CBaseAnimating * ) CreateEntityByName ( pszEntityName ) ;
pBaseEntity - > SetAbsOrigin ( vOrigin ) ;
pBaseEntity - > SetModel ( pszModelName ) ;
pBaseEntity - > SetPlaybackRate ( 1.0f ) ;
int iSequence = pBaseEntity - > SelectWeightedSequence ( ( Activity ) iAnim ) ;
if ( iSequence ! = - 1 )
{
pBaseEntity - > SetSequence ( iSequence ) ;
}
return ToHScript ( pBaseEntity ) ;
}
//--------------------------------------------------------------------------------------------------
// Use an entity's script instance to add an entity IO event (used for firing events on unnamed entities from vscript)
//--------------------------------------------------------------------------------------------------
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# ifdef MAPBASE_VSCRIPT
static int DoEntFireByInstanceHandle ( HSCRIPT hTarget , const char * pszAction , const char * pszValue , float delay , HSCRIPT hActivator , HSCRIPT hCaller )
# else
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static void DoEntFireByInstanceHandle ( HSCRIPT hTarget , const char * pszAction , const char * pszValue , float delay , HSCRIPT hActivator , HSCRIPT hCaller )
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# endif
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{
const char * action = " Use " ;
variant_t value ;
if ( * pszAction )
{
action = STRING ( AllocPooledString ( pszAction ) ) ;
}
if ( * pszValue )
{
value . SetString ( AllocPooledString ( pszValue ) ) ;
}
if ( delay < 0 )
{
delay = 0 ;
}
CBaseEntity * pTarget = ToEnt ( hTarget ) ;
if ( ! pTarget )
{
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CGWarning ( 0 , CON_GROUP_VSCRIPT , " VScript error: DoEntFire was passed an invalid entity instance. \n " ) ;
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# ifdef MAPBASE_VSCRIPT
return 0 ;
# else
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return ;
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# endif
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}
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# ifdef MAPBASE_VSCRIPT
return
# endif
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g_EventQueue . AddEvent ( pTarget , action , value , delay , ToEnt ( hActivator ) , ToEnt ( hCaller ) ) ;
}
static float ScriptTraceLine ( const Vector & vecStart , const Vector & vecEnd , HSCRIPT entIgnore )
{
// UTIL_TraceLine( vecAbsStart, vecAbsEnd, MASK_BLOCKLOS, pLooker, COLLISION_GROUP_NONE, ptr );
trace_t tr ;
CBaseEntity * pLooker = ToEnt ( entIgnore ) ;
UTIL_TraceLine ( vecStart , vecEnd , MASK_NPCWORLDSTATIC , pLooker , COLLISION_GROUP_NONE , & tr ) ;
if ( tr . fractionleftsolid & & tr . startsolid )
{
return 1.0 - tr . fractionleftsolid ;
}
else
{
return tr . fraction ;
}
}
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
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# ifdef MAPBASE_VSCRIPT
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static bool CancelEntityIOEvent ( int event )
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
{
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return g_EventQueue . RemoveEvent ( event ) ;
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
}
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static float GetEntityIOEventTimeLeft ( int event )
{
return g_EventQueue . GetTimeLeft ( event ) ;
}
# endif // MAPBASE_VSCRIPT
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
2020-05-04 09:25:15 +03:00
bool VScriptServerInit ( )
{
VMPROF_START
if ( scriptmanager ! = NULL )
{
ScriptLanguage_t scriptLanguage = SL_DEFAULT ;
char const * pszScriptLanguage ;
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# ifdef MAPBASE_VSCRIPT
if ( GetWorldEntity ( ) - > GetScriptLanguage ( ) ! = SL_NONE )
{
// Allow world entity to override script language
scriptLanguage = GetWorldEntity ( ) - > GetScriptLanguage ( ) ;
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// Less than SL_NONE means the script language should literally be none
if ( scriptLanguage < SL_NONE )
scriptLanguage = SL_NONE ;
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}
else
# endif
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if ( CommandLine ( ) - > CheckParm ( " -scriptlang " , & pszScriptLanguage ) )
{
if ( ! Q_stricmp ( pszScriptLanguage , " gamemonkey " ) )
{
scriptLanguage = SL_GAMEMONKEY ;
}
else if ( ! Q_stricmp ( pszScriptLanguage , " squirrel " ) )
{
scriptLanguage = SL_SQUIRREL ;
}
else if ( ! Q_stricmp ( pszScriptLanguage , " python " ) )
{
scriptLanguage = SL_PYTHON ;
}
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# ifdef MAPBASE_VSCRIPT
else if ( ! Q_stricmp ( pszScriptLanguage , " lua " ) )
{
scriptLanguage = SL_LUA ;
}
# endif
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else
{
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CGWarning ( 1 , CON_GROUP_VSCRIPT , " -server_script does not recognize a language named '%s'. virtual machine did NOT start. \n " , pszScriptLanguage ) ;
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scriptLanguage = SL_NONE ;
}
}
if ( scriptLanguage ! = SL_NONE )
{
if ( g_pScriptVM = = NULL )
g_pScriptVM = scriptmanager - > CreateVM ( scriptLanguage ) ;
if ( g_pScriptVM )
{
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# ifdef MAPBASE_VSCRIPT
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CGMsg ( 0 , CON_GROUP_VSCRIPT , " VSCRIPT SERVER: Started VScript virtual machine using script language '%s' \n " , g_pScriptVM - > GetLanguageName ( ) ) ;
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# else
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Log ( " VSCRIPT: Started VScript virtual machine using script language '%s' \n " , g_pScriptVM - > GetLanguageName ( ) ) ;
2020-07-16 18:43:30 +03:00
# endif
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
2020-10-27 02:22:18 +03:00
# ifdef MAPBASE_VSCRIPT
// MULTIPLAYER
// ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByIndex, "GetPlayerByIndex", "PlayerInstanceFromIndex" );
// ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByUserId, "GetPlayerByUserId", "GetPlayerFromUserID" );
// ScriptRegisterFunctionNamed( g_pScriptVM, UTIL_PlayerByName, "GetPlayerByName", "" );
// ScriptRegisterFunctionNamed( g_pScriptVM, ScriptGetPlayerByNetworkID, "GetPlayerByNetworkID", "" );
ScriptRegisterFunctionNamed ( g_pScriptVM , UTIL_ShowMessageAll , " ShowMessage " , " Print a hud message on all clients " ) ;
# else
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ScriptRegisterFunctionNamed ( g_pScriptVM , UTIL_ShowMessageAll , " ShowMessage " , " Print a hud message on all clients " ) ;
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# endif
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ScriptRegisterFunction ( g_pScriptVM , SendToConsole , " Send a string to the console as a command " ) ;
ScriptRegisterFunction ( g_pScriptVM , GetMapName , " Get the name of the map. " ) ;
ScriptRegisterFunctionNamed ( g_pScriptVM , ScriptTraceLine , " TraceLine " , " given 2 points & ent to ignore, return fraction along line that hits world or models " ) ;
ScriptRegisterFunction ( g_pScriptVM , Time , " Get the current server time " ) ;
ScriptRegisterFunction ( g_pScriptVM , FrameTime , " Get the time spent on the server in the last frame " ) ;
2020-06-12 07:30:22 +03:00
# ifdef MAPBASE_VSCRIPT
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ScriptRegisterFunction ( g_pScriptVM , SendToConsoleServer , " Send a string to the server console as a command " ) ;
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ScriptRegisterFunction ( g_pScriptVM , MaxPlayers , " Get the maximum number of players allowed on this server " ) ;
2020-12-17 06:38:23 +03:00
ScriptRegisterFunction ( g_pScriptVM , GetLoadType , " Get the way the current game was loaded (corresponds to the MapLoad enum) " ) ;
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ScriptRegisterFunction ( g_pScriptVM , DoEntFire , SCRIPT_ALIAS ( " EntFire " , " Generate an entity i/o event " ) ) ;
ScriptRegisterFunction ( g_pScriptVM , DoEntFireByInstanceHandle , SCRIPT_ALIAS ( " EntFireByHandle " , " Generate an entity i/o event. First parameter is an entity instance. " ) ) ;
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
// ScriptRegisterFunction( g_pScriptVM, IsValidEntity, "Returns true if the entity is valid." );
2020-10-27 02:22:18 +03:00
ScriptRegisterFunction ( g_pScriptVM , CancelEntityIOEvent , " Remove entity I/O event. " ) ;
ScriptRegisterFunction ( g_pScriptVM , GetEntityIOEventTimeLeft , " Get time left on entity I/O event. " ) ;
2020-06-13 20:44:40 +03:00
# else
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ScriptRegisterFunction ( g_pScriptVM , DoEntFire , SCRIPT_ALIAS ( " EntFire " , " Generate and entity i/o event " ) ) ;
ScriptRegisterFunctionNamed ( g_pScriptVM , DoEntFireByInstanceHandle , " EntFireByHandle " , " Generate and entity i/o event. First parameter is an entity instance. " ) ;
2020-06-13 20:44:40 +03:00
# endif
2020-05-04 09:25:15 +03:00
ScriptRegisterFunction ( g_pScriptVM , DoUniqueString , SCRIPT_ALIAS ( " UniqueString " , " Generate a string guaranteed to be unique across the life of the script VM, with an optional root string. Useful for adding data to tables when not sure what keys are already in use in that table. " ) ) ;
ScriptRegisterFunctionNamed ( g_pScriptVM , ScriptCreateSceneEntity , " CreateSceneEntity " , " Create a scene entity to play the specified scene. " ) ;
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
# ifndef MAPBASE_VSCRIPT
2020-05-04 09:25:15 +03:00
ScriptRegisterFunctionNamed ( g_pScriptVM , NDebugOverlay : : Box , " DebugDrawBox " , " Draw a debug overlay box " ) ;
ScriptRegisterFunctionNamed ( g_pScriptVM , NDebugOverlay : : Line , " DebugDrawLine " , " Draw a debug overlay box " ) ;
vscript changes:
c_baseentity.h
c_baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed GetTeamNumber to GetTeam
baseentity.h
baseentity.cpp
- Renamed GetLeftVector to GetRightVector
- Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
- Fixed CBaseEntity::GetScriptId
- Added hook CBaseEntity::UpdateOnRemove
- Added CBaseEntity::GetOrCreatePrivateScriptScope
- Added CBaseEntity::GetDebugName
- Added CBaseEntity::GetGravity
- Added CBaseEntity::SetGravity
- Added CBaseEntity::GetFriction
- Added CBaseEntity::SetFriction
- Added CBaseEntity::GetMass
- Added CBaseEntity::SetMass
- Added CBaseEntity::SetName (SetNameAsCStr)
- Added CBaseEntity::SetParent (ScriptSetParent)
- Added CBaseEntity::SetThink (ScriptSetThink)
- Added CBaseEntity::StopThink (ScriptStopThink)
- Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
- Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
- Added CBaseEntity::ApplyAbsVelocityImpulse
- Added CBaseEntity::ApplyLocalAngularVelocityImpulse
player.h
player.cpp
- Renamed GetPlayerUserId to GetUserID
- Added CBasePlayer::GetFOV
- Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
- Added CBasePlayer::SetFOV (ScriptSetFOV)
vscript_consts_shared.cpp
-Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH
vscript_funcs_shared.cpp
- Renamed IsClientScript,IsServerScript to IsClient,IsServer
- Added IsDedicatedServer
- Added NPrint (Con_NPrintf)
- Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
- Removed DebugDrawText (debugoverlay.Text)
vscript_server.cpp
- Added CDebugOverlayScriptHelper (debugoverlay)
- Added CEntities::GetLocalPlayer
- Added DispatchParticleEffect (ScriptDispatchParticleEffect)
- Removed DebugDrawBox (debugoverlay.Box)
- Removed DebugDrawLine (debugoverlay.Line)
vscript_squirrel.cpp
- Changed stub error messages for consistency and clarity
- Changed errorfunc output to Warning instead of Msg
- Added Msg, Warning
- Added clamp, min, max, RemapVal, RemapValClamped
- Added sqstdtime.h
- Added clock, time, date
2020-08-30 15:58:34 +03:00
# endif
2020-05-04 09:25:15 +03:00
ScriptRegisterFunction ( g_pScriptVM , DoIncludeScript , " Execute a script (internal) " ) ;
ScriptRegisterFunction ( g_pScriptVM , CreateProp , " Create a physics prop " ) ;
2020-10-27 02:22:18 +03:00
2020-05-04 09:25:15 +03:00
if ( GameRules ( ) )
{
GameRules ( ) - > RegisterScriptFunctions ( ) ;
}
g_pScriptVM - > RegisterInstance ( & g_ScriptEntityIterator , " Entities " ) ;
2020-12-25 23:07:46 +03:00
2020-05-04 09:25:15 +03:00
2020-05-23 04:26:31 +03:00
# ifdef MAPBASE_VSCRIPT
2020-07-12 04:46:43 +03:00
g_pScriptVM - > RegisterAllClasses ( ) ;
Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-15 00:21:25 +03:00
g_pScriptVM - > RegisterAllEnums ( ) ;
2020-07-12 04:46:43 +03:00
2020-05-23 04:26:31 +03:00
IGameSystem : : RegisterVScriptAllSystems ( ) ;
Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
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RegisterSharedScriptConstants ( ) ;
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RegisterSharedScriptFunctions ( ) ;
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# endif
if ( scriptLanguage = = SL_SQUIRREL )
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{
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g_pScriptVM - > Run ( g_Script_vscript_server ) ;
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}
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VScriptRunScript ( " vscript_server " , true ) ;
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VScriptRunScript ( " mapspawn " , false ) ;
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# ifdef MAPBASE_VSCRIPT
// Since the world entity spawns before VScript is initted, RunVScripts() is called before the VM has started, so no scripts are run.
// This gets around that by calling the same function right after the VM is initted.
GetWorldEntity ( ) - > RunVScripts ( ) ;
# endif
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VMPROF_SHOW ( pszScriptLanguage , " virtual machine startup " ) ;
return true ;
}
else
{
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CGWarning ( 1 , CON_GROUP_VSCRIPT , " VM Did not start! \n " ) ;
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}
}
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# ifdef MAPBASE_VSCRIPT
else
{
CGMsg ( 0 , CON_GROUP_VSCRIPT , " VSCRIPT SERVER: Not starting because language is set to 'none' \n " ) ;
}
# endif
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}
else
{
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CGMsg ( 0 , CON_GROUP_VSCRIPT , " \n VSCRIPT: Scripting is disabled. \n " ) ;
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}
g_pScriptVM = NULL ;
return false ;
}
void VScriptServerTerm ( )
{
if ( g_pScriptVM ! = NULL )
{
if ( g_pScriptVM )
{
scriptmanager - > DestroyVM ( g_pScriptVM ) ;
g_pScriptVM = NULL ;
}
}
}
bool VScriptServerReplaceClosures ( const char * pszScriptName , HSCRIPT hScope , bool bWarnMissing )
{
if ( ! g_pScriptVM )
{
return false ;
}
HSCRIPT hReplaceClosuresFunc = g_pScriptVM - > LookupFunction ( " __ReplaceClosures " ) ;
if ( ! hReplaceClosuresFunc )
{
return false ;
}
HSCRIPT hNewScript = VScriptCompileScript ( pszScriptName , bWarnMissing ) ;
if ( ! hNewScript )
{
return false ;
}
g_pScriptVM - > Call ( hReplaceClosuresFunc , NULL , true , NULL , hNewScript , hScope ) ;
return true ;
}
CON_COMMAND ( script_reload_code , " Execute a vscript file, replacing existing functions with the functions in the run script " )
{
if ( ! * args [ 1 ] )
{
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CGWarning ( 0 , CON_GROUP_VSCRIPT , " No script specified \n " ) ;
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return ;
}
if ( ! g_pScriptVM )
{
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CGWarning ( 0 , CON_GROUP_VSCRIPT , " Scripting disabled or no server running \n " ) ;
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return ;
}
VScriptServerReplaceClosures ( args [ 1 ] , NULL , true ) ;
}
CON_COMMAND ( script_reload_entity_code , " Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts " )
{
extern CBaseEntity * GetNextCommandEntity ( CBasePlayer * pPlayer , const char * name , CBaseEntity * ent ) ;
const char * pszTarget = " " ;
if ( * args [ 1 ] )
{
pszTarget = args [ 1 ] ;
}
if ( ! g_pScriptVM )
{
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CGWarning ( 0 , CON_GROUP_VSCRIPT , " Scripting disabled or no server running \n " ) ;
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return ;
}
CBasePlayer * pPlayer = UTIL_GetCommandClient ( ) ;
if ( ! pPlayer )
return ;
CBaseEntity * pEntity = NULL ;
while ( ( pEntity = GetNextCommandEntity ( pPlayer , pszTarget , pEntity ) ) ! = NULL )
{
if ( pEntity - > m_ScriptScope . IsInitialized ( ) & & pEntity - > m_iszVScripts ! = NULL_STRING )
{
char szScriptsList [ 255 ] ;
Q_strcpy ( szScriptsList , STRING ( pEntity - > m_iszVScripts ) ) ;
CUtlStringList szScripts ;
V_SplitString ( szScriptsList , " " , szScripts ) ;
for ( int i = 0 ; i < szScripts . Count ( ) ; i + + )
{
VScriptServerReplaceClosures ( szScripts [ i ] , pEntity - > m_ScriptScope , true ) ;
}
}
}
}
CON_COMMAND ( script_reload_think , " Execute an activation script, replacing existing functions with the functions in the run script " )
{
extern CBaseEntity * GetNextCommandEntity ( CBasePlayer * pPlayer , const char * name , CBaseEntity * ent ) ;
const char * pszTarget = " " ;
if ( * args [ 1 ] )
{
pszTarget = args [ 1 ] ;
}
if ( ! g_pScriptVM )
{
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CGWarning ( 0 , CON_GROUP_VSCRIPT , " Scripting disabled or no server running \n " ) ;
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return ;
}
CBasePlayer * pPlayer = UTIL_GetCommandClient ( ) ;
if ( ! pPlayer )
return ;
CBaseEntity * pEntity = NULL ;
while ( ( pEntity = GetNextCommandEntity ( pPlayer , pszTarget , pEntity ) ) ! = NULL )
{
if ( pEntity - > m_ScriptScope . IsInitialized ( ) & & pEntity - > m_iszScriptThinkFunction ! = NULL_STRING )
{
VScriptServerReplaceClosures ( STRING ( pEntity - > m_iszScriptThinkFunction ) , pEntity - > m_ScriptScope , true ) ;
}
}
}
class CVScriptGameSystem : public CAutoGameSystemPerFrame
{
public :
// Inherited from IAutoServerSystem
virtual void LevelInitPreEntity ( void )
{
m_bAllowEntityCreationInScripts = true ;
VScriptServerInit ( ) ;
}
virtual void LevelInitPostEntity ( void )
{
m_bAllowEntityCreationInScripts = false ;
}
virtual void LevelShutdownPostEntity ( void )
{
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# ifdef MAPBASE_VSCRIPT
g_ScriptNetMsg - > LevelShutdownPreVM ( ) ;
# endif
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VScriptServerTerm ( ) ;
}
virtual void FrameUpdatePostEntityThink ( )
{
if ( g_pScriptVM )
g_pScriptVM - > Frame ( gpGlobals - > frametime ) ;
}
bool m_bAllowEntityCreationInScripts ;
} ;
CVScriptGameSystem g_VScriptGameSystem ;
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# ifdef MAPBASE_VSCRIPT
ConVar script_allow_entity_creation_midgame ( " script_allow_entity_creation_midgame " , " 1 " , FCVAR_NOT_CONNECTED , " Allows VScript files to create entities mid-game, as opposed to only creating entities on startup. " ) ;
# endif
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bool IsEntityCreationAllowedInScripts ( void )
{
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# ifdef MAPBASE_VSCRIPT
if ( script_allow_entity_creation_midgame . GetBool ( ) )
return true ;
# endif
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return g_VScriptGameSystem . m_bAllowEntityCreationInScripts ;
}