source-sdk-2013-mapbase/sp/game/ep2/Scenes/npc/alyx/al_car_getgoing01.vcd

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// Choreo version 1
actor "Alyx"
{
channel "audio"
{
event speak "ep_02.al_car_getgoing01"
{
time 0.447051 1.321065
param "ep_02.al_car_getgoing01"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "face to"
{
}
channel "look at"
{
event lookat "!player"
{
time 0.073998 2.224087
param "!player"
event_ramp
{
0.3880 0.9499
1.7068 0.9471
}
}
}
channel "move to"
{
}
channel "Postures"
{
}
channel "Gestures"
{
}
channel "facial"
{
event flexanimation "Facial Animation"
{
time 0.010753 2.274194
param ""
flexanimations samples_use_time defaultcurvetype=curve_catmullrom_normalize_x_to_curve_catmullrom_normalize_x
{
"outer_raiser" combo
{
0.4391 0.6400
0.5594 0.6900
1.4563 0.6300
1.5406 0.6200
}
{
0.4391 0.5000
}
"lowerer" combo
{
0.4391 0.5900
0.5594 0.6500
1.3844 0.6000
1.5594 0.5500
}
{
0.4391 0.5000
}
"cheek_raiser" combo
{
0.4063 0.3200
0.5406 0.3200
1.4000 0.3300
1.5594 0.2700
}
{
}
"wrinkler"
{
0.4391 0.3300
0.5719 0.3700
1.4188 0.3500
1.5625 0.2800
}
"corner_puller" combo
{
0.4391 0.4500
0.5938 0.4700
1.3906 0.4400
1.5563 0.4300
}
{
0.4391 0.5000
}
}
}
}
channel "Trigger"
{
}
faceposermodel "u:\tf2\hl2\models\alyx.mdl"
}
mapname "maps\d2_prison\06_actormarks.bsp"
scalesettings
{
"GestureTool" "100"
"ExpressionTool" "64"
"RampTool" "26"
"SceneRampTool" "100"
"CChoreoView" "62"
}
fps 60
snap off
ignorePhonemes off