source-sdk-2013-mapbase/sp/game/episodic/Scenes/episode_1/al_citadel_openshutters.vcd

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// Choreo version 1
event section "pause"
{
time 1.645161 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
event generic "Open Shutters"
{
time 1.677419 2.758066
param "debugtext Looks like the core controls. Let me open the blast doors."
}
}
channel "look at"
{
event lookat "Look at console"
{
time 1.548387 2.500000
param "!target2"
}
}
channel "move to"
{
event moveto "!target1"
{
time 0.053763 1.983871
param "!target1"
param2 "Run"
resumecondition
}
}
channel "faceTo"
{
}
channel "Postures"
{
}
channel "Trigger"
{
event firetrigger "open shutters"
{
time 2.107527 -1.000000
param "1"
}
active "0"
}
channel "bodyges"
{
}
channel "Gestures"
{
}
channel "armpose"
{
}
channel "facial"
{
}
channel "head"
{
}
channel "seq"
{
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_trainstation_05bill.bsp"
scalesettings
{
"CChoreoView" "62"
"ExpressionTool" "18"
"GestureTool" "100"
"RampTool" "52"
"SceneRampTool" "100"
}
fps 60
snap off