2013-12-03 07:31:46 +04:00
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#ifndef _SSE_H
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#define _SSE_H
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float _SSE_Sqrt(float x);
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float _SSE_RSqrtAccurate(float a);
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float _SSE_RSqrtFast(float x);
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float FASTCALL _SSE_VectorNormalize(Vector& vec);
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void FASTCALL _SSE_VectorNormalizeFast(Vector& vec);
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float _SSE_InvRSquared(const float* v);
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void _SSE_SinCos(float x, float* s, float* c);
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float _SSE_cos( float x);
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void _SSE2_SinCos(float x, float* s, float* c);
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float _SSE2_cos(float x);
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void VectorTransformSSE(const float *in1, const matrix3x4_t& in2, float *out1);
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void VectorRotateSSE( const float *in1, const matrix3x4_t& in2, float *out1 );
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#endif // _SSE_H
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