source-sdk-2013-mapbase/sp/game/ep2/Scenes/episode_2/al_dog_backtobase.vcd

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// Choreo version 1
event section "pause till alyx is by dog"
{
time 0.808642 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "audio"
{
event speak "ep_02.al_str_dogthank"
{
time 0.129630 1.922578
param "ep_02.al_str_dogthank"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.al_str_gunship01"
{
time 2.308642 3.264674
param "ep_02.al_str_gunship01"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.al_str_gunship02"
{
time 3.370371 4.815836
param "ep_02.al_str_gunship02"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.al_str_whatagoodboy"
{
time 5.487655 6.930830
param "ep_02.al_str_whatagoodboy"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.al_str_youknowway"
{
time 7.296297 9.341014
param "ep_02.al_str_youknowway"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "ep_02.al_str_comeong"
{
time 10.679013 11.636587
param "ep_02.al_str_comeong"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "lookat"
{
event face "look at Dog"
{
time 0.030864 3.012345
param "dog"
event_ramp
{
0.4720 1.0000
2.4980 0.9819
}
}
event face "look at player"
{
time 3.259259 6.506172
param "!player"
event_ramp
{
0.5040 0.9711
2.5100 0.9747
}
}
event face "look at Dog"
{
time 6.703703 9.981481
param "dog"
event_ramp
{
0.4720 1.0000
2.7943 0.9819
}
}
event face "look at player"
{
time 10.197531 13.197531
param "!player"
event_ramp
{
0.5040 0.9711
2.2631 0.9747
}
}
}
}
scalesettings
{
"CChoreoView" "20"
"RampTool" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off