Line-ending fixes for most of the remaining files.
Fixes line-endings for files with extensions vcd, cc, txt, bat, fxc, inc, lst,
proto, mak, mm, cfg, res, rc, def, vmt, vsh, vbsp, inl, asm, m4, vcproj,
vcxproj, sln, in, java, la, manifest, am, and rad.
Also fixes README, CONTRIBUTING, CONTRIBUTORS, LICENSE, CHANGES, COPYING, and
gitignore.
Finally, fixes executable bits.
2013-12-03 22:39:23 +04:00
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//============================================================================================================
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// Alyx criteria
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criterion "IsAlyx" "classname" "npc_alyx" "required"
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//============================================================================================================
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//============================================================================================================
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// Alyx Combat speech
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//============================================================================================================
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//----------------------------------------------------------------------------
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criterion "ConceptTalkFoundPlayer" "Concept" "TLK_FOUNDPLAYER" required
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response "AlyxIsBack"
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{
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// speak "*vo/episode_1/npc/alyx/al_greet_cit15.wav" // I'm the person who's telling you to get moving.
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}
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rule AlyxIsBack
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{
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criteria IsAlyx IsEpisodic ConceptTalkFoundPlayer
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response AlyxIsBack
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}
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response "AlyxDanger"
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{
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scene "scenes/npc/Alyx/getback01.vcd" respeakdelay 60
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scene "scenes/npc/Alyx/getback02.vcd" respeakdelay 60
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// scene "scenes/npc/Alyx/watchout01.vcd" WATCH OUT!!!
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// scene "scenes/npc/Alyx/watchout02.vcd" WATCH OUT!!!
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}
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rule AlyxDanger
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{
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criteria IsAlyx ConceptTalkDanger
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response AlyxDanger
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}
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response AlyxShot
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{
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scene "scenes/npc/Alyx/gasp02.vcd"
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scene "scenes/npc/Alyx/gasp03.vcd"
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scene "scenes/npc/Alyx/hurt04.vcd"
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scene "scenes/npc/Alyx/hurt05.vcd"
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scene "scenes/npc/Alyx/hurt06.vcd"
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scene "scenes/npc/Alyx/hurt08.vcd"
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scene "scenes/npc/Alyx/uggh01.vcd"
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}
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rule AlyxShot
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{
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criteria IsAlyx ConceptShot
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response AlyxShot
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}
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response AlyxEnemyDead
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{
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// scene "scenes/npc/Alyx/brutal02.vcd" respeakdelay 300
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}
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rule AlyxEnemyDead
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{
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criteria IsAlyx ConceptEnemyDead
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response AlyxEnemyDead
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}
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response AlyxHideAndReload
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{
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// scene "scenes/npc/Alyx/coverme01.vcd"
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// scene "scenes/npc/Alyx/coverme02.vcd"
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// scene "scenes/npc/Alyx/coverme03.vcd"
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}
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rule AlyxHideAndReload
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{
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criteria IsAlyx ConceptHideAndReload PlayerNear
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response AlyxHideAndReload
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}
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response AlyxTalkPlayerPushed
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{
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// scene "scenes/npc/Alyx/excuseme01.vcd"
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// scene "scenes/npc/Alyx/excuseme02.vcd"
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// scene "scenes/npc/Alyx/excuseme03.vcd"
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}
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rule AlyxTalkPlayerPushed
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{
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criteria IsAlyx ConceptTalkPlayerPushed SeenByPlayer NoRecentCombat
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response AlyxTalkPlayerPushed
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}
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// Removed - if okay, can just be deleted
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//response AlyxPlayerReload
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//{
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// scene "scenes/npc/Alyx/youreload01.vcd"
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// scene "scenes/npc/Alyx/youreload02.vcd"
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//}
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//
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//rule AlyxPlayerReload
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//{
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// criteria ConceptPlayerReload IsAlyx PlayerNear SeePlayer
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// response AlyxPlayerReload
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//}
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response AlyxWatchOut
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{
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scene "scenes/npc/Alyx/lookout01.vcd"
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scene "scenes/npc/Alyx/lookout03.vcd"
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}
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rule AlyxWatchOut
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{
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criteria IsAlyx ConceptTalkWatchout
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response AlyxWatchout
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}
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response AlyxPlayerDead
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{
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scene "scenes/npc/Alyx/ohno_startle01.vcd"
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scene "scenes/npc/Alyx/ohno_startle02.vcd"
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scene "scenes/npc/Alyx/ohno_startle03.vcd"
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}
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rule AlyxPlayerDead
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{
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criteria IsAlyx ConceptPlayerDead
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response AlyxWatchout
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matchonce
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}
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//----------------------------------------------------------------------------
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//============================================================================================================
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