mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-23 20:27:57 +03:00
83 lines
2.3 KiB
Plaintext
83 lines
2.3 KiB
Plaintext
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//-----------------------------------------------------------------------------
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// SERVER_MAPBASE.VPC
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//
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// Project Base Script
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//-----------------------------------------------------------------------------
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$Configuration
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{
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$Compiler
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{
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$PreprocessorDefinitions "$BASE;ASW_PROJECTED_TEXTURES;DYNAMIC_RTT_SHADOWS"
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "logic_random_outputs.cpp"
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$File "point_entity_finder.cpp"
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$File "env_projectedtexture.h"
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$File "env_global_light.cpp"
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$File "skyboxswapper.cpp"
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$Folder "Mapbase"
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{
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$File "$SRCDIR\game\shared\mapbase\mapbase_shared.cpp"
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$File "$SRCDIR\game\shared\mapbase\mapbase_rpc.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.cpp"
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$File "$SRCDIR\game\shared\mapbase\MapEdit.h"
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$File "mapbase\ai_grenade.cpp"
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$File "mapbase\ai_grenade.h"
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$File "mapbase\ai_monitor.cpp"
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$File "mapbase\ai_weaponmodifier.cpp"
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$File "mapbase\closecaption_entity.cpp"
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$File "mapbase\datadesc_mod.cpp"
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$File "mapbase\datadesc_mod.h"
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$File "mapbase\expandedrs_combine.h"
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$File "mapbase\func_clientclip.cpp"
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$File "mapbase\GlobalStrings.cpp"
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$File "mapbase\GlobalStrings.h"
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$File "mapbase\logic_externaldata.cpp"
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$File "mapbase\logic_skill.cpp"
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$File "mapbase\matchers.h"
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$File "mapbase\point_advanced_finder.cpp"
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$File "mapbase\point_copy_size.cpp"
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$File "mapbase\point_damageinfo.cpp"
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$File "mapbase\point_entity_replace.cpp"
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//$File "mapbase\point_physics_control.cpp" // Backlogged
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$File "mapbase\point_projectile.cpp"
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$File "mapbase\point_radiation_source.cpp"
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$File "mapbase\SystemConvarMod.cpp"
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$File "mapbase\SystemConvarMod.h"
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$File "mapbase\variant_tools.h"
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$File "mapbase\logic_eventlistener.cpp"
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$File "mapbase\logic_register_activator.cpp"
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}
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$Folder "HL2 DLL"
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{
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// Original stunstick files are conditional'd out in the HL2 VPCs
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_stunstick.h"
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}
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$Folder "HL2MP"
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{
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$Folder "Weapons"
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{
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$File "hl2mp\grenade_satchel.cpp"
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$File "hl2mp\grenade_satchel.h"
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$File "hl2mp\grenade_tripmine.cpp"
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$File "hl2mp\grenade_tripmine.h"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.cpp"
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$File "$SRCDIR\game\shared\hl2mp\weapon_slam.h"
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}
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}
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}
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}
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