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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Resource collection entity
//
// $NoKeywords: $
//=============================================================================//
#ifndef SKYCAMERA_H
#define SKYCAMERA_H
#ifdef _WIN32
#pragma once
#endif
class CSkyCamera;
#ifdef MAPBASE
#define SF_SKY_MASTER (1 << 0)
#define SF_SKY_START_UPDATING (1 << 1)
//=============================================================================
//
// Sky Camera Class
// Now derived directly from CBaseEntity for parenting and angles! (please don't break anything)
//
//=============================================================================
class CSkyCamera : public CBaseEntity
#else
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//=============================================================================
//
// Sky Camera Class
//
class CSkyCamera : public CLogicalEntity
#endif
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{
#ifdef MAPBASE
DECLARE_CLASS( CSkyCamera, CBaseEntity );
#else
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DECLARE_CLASS( CSkyCamera, CLogicalEntity );
#endif
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public:
DECLARE_DATADESC();
CSkyCamera();
~CSkyCamera();
virtual void Spawn( void );
virtual void Activate();
#ifdef MAPBASE
bool AcceptInput( const char *szInputName, CBaseEntity *pActivator, CBaseEntity *pCaller, variant_t Value, int outputID );
void Update();
void InputForceUpdate( inputdata_t &inputdata );
void InputStartUpdating( inputdata_t &inputdata );
void InputStopUpdating( inputdata_t &inputdata );
void InputActivateSkybox( inputdata_t &inputdata );
void InputDeactivateSkybox( inputdata_t &inputdata );
void InputSetFogStartDist( inputdata_t &data );
void InputSetFogEndDist( inputdata_t &data );
void InputTurnOnFog( inputdata_t &data );
void InputTurnOffFog( inputdata_t &data );
void InputSetFogColor( inputdata_t &data );
void InputSetFogColorSecondary( inputdata_t &data );
void InputSetFogMaxDensity( inputdata_t &inputdata );
void InputSetFarZ( inputdata_t &data );
void InputSetSkyColor( inputdata_t &inputdata ) { m_skyboxData.skycolor = inputdata.value.Color32(); }
#endif
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public:
sky3dparams_t m_skyboxData;
bool m_bUseAngles;
#ifdef MAPBASE
// Uses angles for actual skybox
bool m_bUseAnglesForSky;
#endif
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CSkyCamera *m_pNext;
};
//-----------------------------------------------------------------------------
// Retrives the current skycamera
//-----------------------------------------------------------------------------
CSkyCamera* GetCurrentSkyCamera();
CSkyCamera* GetSkyCameraList();
#endif // SKYCAMERA_H