source-sdk-2013-mapbase/sp/game/ep2/Scenes/outland_08/al_chop_lookplayerloop.vcd

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// Choreo version 1
event loop "loop"
{
time 11.833333 -1.000000
param "4.500000"
loopcount "-1"
}
event section "pause"
{
time 2.312500 -1.000000
param "noaction"
}
actor "Alyx"
{
channel "Audio"
{
}
channel "lookAt"
{
event lookat "!player"
{
time 0.125000 15.062500
param "!player"
event_ramp
{
0.2780 0.4874
1.3600 0.5097
2.4200 0.4819
11.8980 0.4262
}
}
}
channel "moveTo"
{
event moveto "mark_alyx_throw"
{
time 0.104166 3.916667
param "mark_alyx_throw"
param2 "Run"
}
}
channel "faceTo"
{
event face "!player"
{
time 1.562500 14.375000
param "!player"
event_ramp
{
0.3720 1.0000
5.1180 1.0000
8.6040 1.0000
11.2020 0.7298
}
}
}
channel "postures"
{
event gesture "dog_call"
{
time 2.645833 13.758333
param "dog_call"
absolutetags playback_time
{
"apex" 0.063896
"loop" 0.123827
"end" 0.872420
}
absolutetags shifted_time
{
"apex" 0.291262
"loop" 0.572816
"end" 0.650485
}
sequenceduration 3.466667
}
}
channel "seq"
{
}
channel "body"
{
}
channel "gestures"
{
event gesture "A_g_mid_2hdcutdwn"
{
time 0.125000 13.758333
param "A_g_mid_2hdcutdwn"
absolutetags playback_time
{
"apex" 0.019828
"accent" 0.052048
"loop" 0.096661
"end" 0.905344
}
absolutetags shifted_time
{
"apex" 0.109589
"accent" 0.287671
"loop" 0.534247
"end" 0.616438
}
sequenceduration 2.466667
}
}
channel "head"
{
}
channel "facial"
{
}
channel "trigger"
{
}
}
scalesettings
{
"CChoreoView" "32"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "100"
"SceneRampTool" "100"
}
fps 60
snap off