source-sdk-2013-mapbase/sp/game/ep2/Scenes/outland_11/cit_hall_4.vcd

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// Choreo version 1
event section "pause"
{
time 3.291667 -1.000000
param "noaction"
}
event section "pause"
{
time 15.333334 -1.000000
param "noaction"
}
event section "pause"
{
time 8.000000 -1.000000
param "noaction"
}
actor "cit_hall_walk4"
{
channel "audio"
{
event speak "npc_citizen.heydoc02"
{
time 3.250000 3.704286
param "npc_citizen.heydoc02"
fixedlength
cctype "cc_master"
cctoken ""
}
}
channel "look at"
{
event lookat "cit_class_teacher"
{
time 11.083333 17.041668
param "cit_class_teacher"
}
}
channel "move to"
{
event moveto "mark_cit_late_class_1"
{
time 8.298611 17.861115
param "mark_cit_late_class_1"
param2 "Run"
resumecondition
}
event moveto "mark_cit_outdoor_2"
{
time 4.131945 9.736113
param "mark_cit_outdoor_2"
param2 "Run"
resumecondition
}
event moveto "mark_cit_outdoor_1"
{
time 0.444444 5.048614
param "mark_cit_outdoor_1"
param2 "Run"
resumecondition
}
}
channel "faceTo"
{
event face "cit_class_teacher"
{
time 11.187500 17.125000
param "cit_class_teacher"
}
}
channel "Postures"
{
}
channel "bodygestures"
{
}
channel "Gestures"
{
}
channel "headf"
{
}
channel "facial"
{
}
channel "eyes"
{
}
channel "Trigger"
{
event firetrigger "1. open door"
{
time 0.229167 -1.000000
param "1"
}
event firetrigger "2. close door"
{
time 8.666668 -1.000000
param "2"
}
}
channel "temp"
{
}
faceposermodel "U:\HL2\hl2\models\alyx.mdl"
}
mapname "maps\d1_eli\d1_eli_01_actormarks.bsp"
scalesettings
{
"CChoreoView" "32"
"ExpressionTool" "40"
"GestureTool" "100"
"RampTool" "42"
"SceneRampTool" "100"
}
fps 60
snap off