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https://github.com/mapbase-source/source-sdk-2013.git
synced 2024-12-27 07:15:31 +03:00
Fix strdup() leaks
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a75b0b7d58
commit
036fbda906
@ -1240,7 +1240,7 @@ char *CAI_Expresser::ParseApplyContext( const char *szContext )
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{
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// If it's really 0, then this is a waste of time
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Warning("\"%s\" was detected by applyContext operators as an operable number, but it's not.\n", szValue);
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return strdup(szContext);
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return szContext;
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}
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// This is the existing value; will be operated upon and become the final assignment
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@ -2511,7 +2511,7 @@ class CBreakableGibShooter : public CBaseEntity
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DECLARE_DATADESC();
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public:
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const char *GetRandomTemplateModel( CPointTemplate *pTemplate );
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int GetRandomTemplateModelIndex( CPointTemplate *pTemplate );
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void Precache( void );
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@ -2560,19 +2560,20 @@ END_DATADESC()
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LINK_ENTITY_TO_CLASS( env_break_shooter, CBreakableGibShooter );
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const char *CBreakableGibShooter::GetRandomTemplateModel( CPointTemplate *pTemplate )
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int CBreakableGibShooter::GetRandomTemplateModelIndex( CPointTemplate *pTemplate )
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{
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int iIndex = RandomInt( 0, pTemplate->GetNumTemplates() );
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char *iszTemplate = (char*)(STRING(Templates_FindByIndex(pTemplate->GetTemplateIndexForTemplate(iIndex))));
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char *iszTemplate = strdup(STRING(Templates_FindByIndex(pTemplate->GetTemplateIndexForTemplate(iIndex))));
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CEntityMapData entData( iszTemplate );
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// This might seem a little messy, but I think it's cheaper than creating the entity.
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char szModel[MAPKEY_MAXLENGTH];
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if (!entData.ExtractValue("model", szModel))
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return NULL;
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bool modelExtracted = entData.ExtractValue("model", szModel);
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return strdup(szModel);
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free(iszTemplate);
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return modelinfo->GetModelIndex( modelExtracted ? szModel : NULL );
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}
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void CBreakableGibShooter::Precache( void )
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@ -2604,7 +2605,7 @@ void CBreakableGibShooter::Shoot( void )
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if (m_iModelType == MODELTYPE_BREAKABLECHUNKS)
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iModelIndex = modelinfo->GetModelIndex( g_PropDataSystem.GetRandomChunkModel( STRING( GetModelName() ) ) );
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else if (m_iModelType == MODELTYPE_TEMPLATE)
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iModelIndex = modelinfo->GetModelIndex( GetRandomTemplateModel(pTemplate) );
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iModelIndex = GetRandomTemplateModelIndex( pTemplate );
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// All objects except the first one in this run are marked as slaves...
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int slaveFlag = 0;
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@ -672,6 +672,33 @@ int CAI_Monitor::TranslateScheduleString(const char *schedName)
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return 0;
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}
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template<typename Translator>
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static void SetForEachDelimited( CAI_Monitor &monitor, const char *szValue, const char *delimiters, void (CAI_Monitor::*setter)(int), Translator translator)
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{
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char *value = strdup(szValue);
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char *token = strtok(value, ":");
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while (token)
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{
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(monitor.*setter)(translator(token));
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token = strtok(NULL, ":");
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}
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free(value);
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}
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template<int (CAI_Monitor::*translator)(const char*)>
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struct CAI_MonitorTranslator
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{
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CAI_Monitor &monitor;
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CAI_MonitorTranslator(CAI_Monitor &monitor) : monitor(monitor) {}
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int operator()(const char *value)
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{
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return (monitor.*translator)(value);
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}
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};
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//-----------------------------------------------------------------------------
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// Purpose: Cache user entity field values until spawn is called.
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// Input : szKeyName - Key to handle.
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@ -688,13 +715,7 @@ bool CAI_Monitor::KeyValue( const char *szKeyName, const char *szValue )
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}
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else if (FStrEq(szKeyName, "Conditions"))
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{
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char *token = strtok(strdup(szValue), ":");
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while (token)
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{
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SetCondition(TranslateConditionString(token));
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token = strtok(NULL, ":");
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}
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SetForEachDelimited(*this, szValue, ":", &CAI_Monitor::SetCondition, CAI_MonitorTranslator<&CAI_Monitor::TranslateConditionString>(*this));
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}
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else if (FStrEq(szKeyName, "SchedulesSimple"))
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{
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@ -703,13 +724,7 @@ bool CAI_Monitor::KeyValue( const char *szKeyName, const char *szValue )
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}
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else if (FStrEq(szKeyName, "Schedules"))
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{
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char *token = strtok(strdup(szValue), ":");
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while (token)
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{
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SetSchedule(TranslateScheduleString(token));
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token = strtok(NULL, ":");
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}
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SetForEachDelimited(*this, szValue, ":", &CAI_Monitor::SetSchedule, CAI_MonitorTranslator<&CAI_Monitor::TranslateScheduleString>(*this));
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}
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else if (FStrEq(szKeyName, "HintsSimple"))
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{
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@ -718,13 +733,7 @@ bool CAI_Monitor::KeyValue( const char *szKeyName, const char *szValue )
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}
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else if (FStrEq(szKeyName, "Hints"))
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{
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char *token = strtok(strdup(szValue), ":");
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while (token)
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{
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SetHint(atoi(szValue));
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token = strtok(NULL, ":");
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}
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SetForEachDelimited(*this, szValue, ":", &CAI_Monitor::SetHint, atoi);
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}
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else
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return CBaseEntity::KeyValue( szKeyName, szValue );
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@ -464,7 +464,7 @@ public:
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{
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pNodeName = pName->GetName();
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const char *pInputName = NULL;
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string_t pInputName = NULL_STRING;
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variant_t varInputParam;
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float flInputDelay = 0.0f;
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CBaseEntity *pActivator = NULL;
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@ -480,7 +480,7 @@ public:
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{
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// Input name
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case 0:
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pInputName = inputparams; break;
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pInputName = AllocPooledString(inputparams); break;
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// Input parameter
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case 1:
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varInputParam.SetString(AllocPooledString(inputparams)); break;
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@ -500,9 +500,10 @@ public:
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iter++;
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inputparams = strtok(NULL, ",");
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}
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free(pszValue);
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DebugMsg("MapEdit Debug: Firing input %s on %s\n", pInputName, pNodeName);
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g_EventQueue.AddEvent(pNodeName, pInputName, varInputParam, flInputDelay, pActivator, pCaller, iOutputID);
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g_EventQueue.AddEvent(pNodeName, STRING(pInputName), varInputParam, flInputDelay, pActivator, pCaller, iOutputID);
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pName = pName->GetNextKey();
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}
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