mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-04-16 14:32:31 +03:00
Fix CNPC_BaseZombie::HeadcrabFits() and blood impacts not working with serverside ragdolls
This commit is contained in:
parent
e34e0d3b10
commit
06b27acd74
@ -2450,9 +2450,15 @@ bool CNPC_BaseZombie::ShouldPlayFootstepMoan( void )
|
|||||||
#define CRAB_HULL_EXPAND 1.1f
|
#define CRAB_HULL_EXPAND 1.1f
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
bool CNPC_BaseZombie::HeadcrabFits( CBaseAnimating *pCrab )
|
bool CNPC_BaseZombie::HeadcrabFits( CBaseAnimating *pCrab, const Vector *vecOrigin )
|
||||||
{
|
{
|
||||||
Vector vecSpawnLoc = pCrab->GetAbsOrigin();
|
Vector vecSpawnLoc;
|
||||||
|
#ifdef MAPBASE
|
||||||
|
if (vecOrigin)
|
||||||
|
vecSpawnLoc = *vecOrigin;
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
vecSpawnLoc = pCrab->GetAbsOrigin();
|
||||||
|
|
||||||
CTraceFilterSimpleList traceFilter( COLLISION_GROUP_NONE );
|
CTraceFilterSimpleList traceFilter( COLLISION_GROUP_NONE );
|
||||||
traceFilter.AddEntityToIgnore( pCrab );
|
traceFilter.AddEntityToIgnore( pCrab );
|
||||||
@ -2535,7 +2541,12 @@ void CNPC_BaseZombie::ReleaseHeadcrab( const Vector &vecOrigin, const Vector &ve
|
|||||||
SetHeadcrabSpawnLocation( iCrabAttachment, pAnimatingGib );
|
SetHeadcrabSpawnLocation( iCrabAttachment, pAnimatingGib );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef MAPBASE
|
||||||
|
// Server ragdolls don't have a valid origin on spawn, so we have to use the origin originally passed
|
||||||
|
if( !HeadcrabFits( pAnimatingGib, m_bForceServerRagdoll ? &vecOrigin : NULL ) )
|
||||||
|
#else
|
||||||
if( !HeadcrabFits(pAnimatingGib) )
|
if( !HeadcrabFits(pAnimatingGib) )
|
||||||
|
#endif
|
||||||
{
|
{
|
||||||
UTIL_Remove(pGib);
|
UTIL_Remove(pGib);
|
||||||
return;
|
return;
|
||||||
@ -2552,11 +2563,20 @@ void CNPC_BaseZombie::ReleaseHeadcrab( const Vector &vecOrigin, const Vector &ve
|
|||||||
|
|
||||||
if( UTIL_ShouldShowBlood(BLOOD_COLOR_YELLOW) )
|
if( UTIL_ShouldShowBlood(BLOOD_COLOR_YELLOW) )
|
||||||
{
|
{
|
||||||
UTIL_BloodImpact( pGib->WorldSpaceCenter(), Vector(0,0,1), BLOOD_COLOR_YELLOW, 1 );
|
Vector vecGibCenter;
|
||||||
|
#ifdef MAPBASE
|
||||||
|
// Server ragdolls don't have a valid origin on spawn, so we have to use the origin originally passed
|
||||||
|
if (m_bForceServerRagdoll)
|
||||||
|
vecGibCenter = vecOrigin;
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
vecGibCenter = pGib->WorldSpaceCenter();
|
||||||
|
|
||||||
|
UTIL_BloodImpact( vecGibCenter, Vector(0,0,1), BLOOD_COLOR_YELLOW, 1 );
|
||||||
|
|
||||||
for ( int i = 0 ; i < 3 ; i++ )
|
for ( int i = 0 ; i < 3 ; i++ )
|
||||||
{
|
{
|
||||||
Vector vecSpot = pGib->WorldSpaceCenter();
|
Vector vecSpot = vecGibCenter;
|
||||||
|
|
||||||
vecSpot.x += random->RandomFloat( -8, 8 );
|
vecSpot.x += random->RandomFloat( -8, 8 );
|
||||||
vecSpot.y += random->RandomFloat( -8, 8 );
|
vecSpot.y += random->RandomFloat( -8, 8 );
|
||||||
|
@ -188,7 +188,7 @@ public:
|
|||||||
virtual void SetZombieModel( void ) { };
|
virtual void SetZombieModel( void ) { };
|
||||||
virtual void BecomeTorso( const Vector &vecTorsoForce, const Vector &vecLegsForce );
|
virtual void BecomeTorso( const Vector &vecTorsoForce, const Vector &vecLegsForce );
|
||||||
virtual bool CanBecomeLiveTorso() { return false; }
|
virtual bool CanBecomeLiveTorso() { return false; }
|
||||||
virtual bool HeadcrabFits( CBaseAnimating *pCrab );
|
virtual bool HeadcrabFits( CBaseAnimating *pCrab, const Vector *vecOrigin = NULL );
|
||||||
void ReleaseHeadcrab( const Vector &vecOrigin, const Vector &vecVelocity, bool fRemoveHead, bool fRagdollBody, bool fRagdollCrab = false );
|
void ReleaseHeadcrab( const Vector &vecOrigin, const Vector &vecVelocity, bool fRemoveHead, bool fRagdollBody, bool fRagdollCrab = false );
|
||||||
void SetHeadcrabSpawnLocation( int iCrabAttachment, CBaseAnimating *pCrab );
|
void SetHeadcrabSpawnLocation( int iCrabAttachment, CBaseAnimating *pCrab );
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user