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Add CSteamAPI::GetSteam2ID()
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@ -1264,6 +1264,7 @@ CNetMsgScriptHelper *g_ScriptNetMsg = &scriptnetmsg;
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#endif
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#endif
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void CNetMsgScriptHelper::WriteToBuffer( bf_write *bf )
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void CNetMsgScriptHelper::WriteToBuffer( bf_write *bf )
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{
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{
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bf->WriteBits( m_MsgOut.GetData(), m_MsgOut.GetNumBitsWritten() );
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bf->WriteBits( m_MsgOut.GetData(), m_MsgOut.GetNumBitsWritten() );
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@ -1291,9 +1292,6 @@ void CNetMsgScriptHelper::InitPostVM()
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{
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{
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ScriptVariant_t hHooks;
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ScriptVariant_t hHooks;
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g_pScriptVM->CreateTable( hHooks );
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g_pScriptVM->CreateTable( hHooks );
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#if _DEBUG
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g_pScriptVM->SetValue( NULL, "__NetMsg_hooks", hHooks );
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#endif
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m_Hooks = (HSCRIPT)hHooks;
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m_Hooks = (HSCRIPT)hHooks;
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}
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}
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@ -1416,9 +1414,13 @@ void CNetMsgScriptHelper::Send()
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void CNetMsgScriptHelper::Receive( const char *msg, HSCRIPT func )
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void CNetMsgScriptHelper::Receive( const char *msg, HSCRIPT func )
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{
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{
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if ( func )
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if ( func )
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{
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g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func );
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g_pScriptVM->SetValue( m_Hooks, int( HashStringCaseless(msg) ), func );
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}
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else
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else
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{
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g_pScriptVM->ClearValue( m_Hooks, int( HashStringCaseless(msg) ) );
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g_pScriptVM->ClearValue( m_Hooks, int( HashStringCaseless(msg) ) );
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}
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}
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}
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#ifdef GAME_DLL
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#ifdef GAME_DLL
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@ -3017,6 +3019,23 @@ END_SCRIPTDESC();
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class CScriptSteamAPI
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class CScriptSteamAPI
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{
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{
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public:
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public:
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const char *GetSteam2ID()
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{
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if ( !steamapicontext || !steamapicontext->SteamUser() )
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return NULL;
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CSteamID id = steamapicontext->SteamUser()->GetSteamID();
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uint32 accountID = id.GetAccountID();
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uint32 steamInstanceID = 0;
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uint32 high32bits = accountID % 2;
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uint32 low32bits = accountID / 2;
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static char ret[48];
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V_snprintf( ret, sizeof(ret), "STEAM_%u:%u:%u", steamInstanceID, high32bits, low32bits );
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return ret;
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}
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int GetSecondsSinceComputerActive()
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int GetSecondsSinceComputerActive()
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{
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{
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if ( !steamapicontext || !steamapicontext->SteamUtils() )
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if ( !steamapicontext || !steamapicontext->SteamUtils() )
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@ -3032,7 +3051,7 @@ public:
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return steamapicontext->SteamUtils()->GetCurrentBatteryPower();
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return steamapicontext->SteamUtils()->GetCurrentBatteryPower();
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}
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}
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#if 0
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const char *GetIPCountry()
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const char *GetIPCountry()
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{
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{
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if ( !steamapicontext || !steamapicontext->SteamUtils() )
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if ( !steamapicontext || !steamapicontext->SteamUtils() )
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@ -3047,7 +3066,7 @@ public:
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return ret;
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return ret;
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}
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}
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#endif
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const char *GetCurrentGameLanguage()
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const char *GetCurrentGameLanguage()
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{
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{
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if ( !steamapicontext || !steamapicontext->SteamApps() )
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if ( !steamapicontext || !steamapicontext->SteamApps() )
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@ -3066,6 +3085,7 @@ public:
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} g_ScriptSteamAPI;
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} g_ScriptSteamAPI;
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptSteamAPI, "CSteamAPI", SCRIPT_SINGLETON "" )
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BEGIN_SCRIPTDESC_ROOT_NAMED( CScriptSteamAPI, "CSteamAPI", SCRIPT_SINGLETON "" )
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DEFINE_SCRIPTFUNC( GetSteam2ID, "" )
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//DEFINE_SCRIPTFUNC( IsVACBanned, "" )
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//DEFINE_SCRIPTFUNC( IsVACBanned, "" )
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DEFINE_SCRIPTFUNC( GetSecondsSinceComputerActive, "Returns the number of seconds since the user last moved the mouse." )
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DEFINE_SCRIPTFUNC( GetSecondsSinceComputerActive, "Returns the number of seconds since the user last moved the mouse." )
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DEFINE_SCRIPTFUNC( GetCurrentBatteryPower, "Return the amount of battery power left in the current system in % [0..100], 255 for being on AC power" )
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DEFINE_SCRIPTFUNC( GetCurrentBatteryPower, "Return the amount of battery power left in the current system in % [0..100], 255 for being on AC power" )
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