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New "StopActionLoop" input for scripted_sequence
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@ -113,6 +113,9 @@ BEGIN_DATADESC( CAI_ScriptedSequence )
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DEFINE_INPUTFUNC( FIELD_VOID, "MoveToPosition", InputMoveToPosition ),
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DEFINE_INPUTFUNC( FIELD_VOID, "BeginSequence", InputBeginSequence ),
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DEFINE_INPUTFUNC( FIELD_VOID, "CancelSequence", InputCancelSequence ),
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#ifdef MAPBASE
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DEFINE_INPUTFUNC( FIELD_VOID, "StopActionLoop", InputStopActionLoop ),
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#endif
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DEFINE_KEYFIELD( m_iPlayerDeathBehavior, FIELD_INTEGER, "onplayerdeath" ),
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DEFINE_INPUTFUNC( FIELD_VOID, "ScriptPlayerDeath", InputScriptPlayerDeath ),
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@ -382,6 +385,14 @@ void CAI_ScriptedSequence::InputSetTarget( inputdata_t &inputdata )
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m_iszEntity = AllocPooledString(inputdata.value.String());
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m_hTargetEnt = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAI_ScriptedSequence::InputStopActionLoop( inputdata_t &inputdata )
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{
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StopActionLoop( false );
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}
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#endif
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@ -112,6 +112,7 @@ public:
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void InputCancelSequence( inputdata_t &inputdata );
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void InputMoveToPosition( inputdata_t &inputdata );
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#ifdef MAPBASE
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void InputStopActionLoop( inputdata_t &inputdata );
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void InputSetTarget( inputdata_t &inputdata );
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#endif
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