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Strengthened NaN head angle brute force workaround
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@ -1149,8 +1149,14 @@ void CAI_BaseActor::UpdateHeadControl( const Vector &vHeadTarget, float flHeadIn
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Warning( "================================================================================\n"
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"!!!!! %s tried to set a NaN head angle (can happen when look targets have >1 importance) !!!!!\n"
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"================================================================================\n", GetDebugName() );
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vTargetAngles.x = 0;
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vTargetAngles.y = 0;
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m_goalHeadCorrection.Init();
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Set( m_FlexweightHeadRightLeft, 0.0f );
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Set( m_FlexweightHeadUpDown, 0.0f );
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Set( m_FlexweightHeadTilt, 0.0f );
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Set( m_ParameterHeadYaw, 0.0f );
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Set( m_ParameterHeadPitch, 0.0f );
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Set( m_ParameterHeadRoll, 0.0f );
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return;
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}
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#endif
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