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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-27 06:07:56 +03:00
Fix workflow not terminating on compile error
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parent
b055d77663
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44
.github/workflows/mapbase_build-base.yml
vendored
44
.github/workflows/mapbase_build-base.yml
vendored
@ -85,45 +85,45 @@ jobs:
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} mathlib\mathlib.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} mathlib\mathlib.vcxproj || exit /b
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- name: Build Base Libraries
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if: inputs.project-group == 'all' || inputs.project-group == 'game' || inputs.project-group == 'maptools'
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} raytrace\raytrace.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} tier1\tier1.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} vgui2\vgui_controls\vgui_controls.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} vscript\vscript.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} raytrace\raytrace.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} tier1\tier1.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} vgui2\vgui_controls\vgui_controls.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} vscript\vscript.vcxproj || exit /b
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- name: Build Map Tools
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if: inputs.project-group == 'all' || inputs.project-group == 'maptools'
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} fgdlib\fgdlib.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vbsp\vbsp.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis\vvis_dll.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis_launcher\vvis_launcher.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad\vrad_dll.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad_launcher\vrad_launcher.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} fgdlib\fgdlib.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vbsp\vbsp.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis\vvis_dll.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vvis_launcher\vvis_launcher.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad\vrad_dll.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} utils\vrad_launcher\vrad_launcher.vcxproj || exit /b
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- name: Build Shaders
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if: inputs.project-group == 'shaders'
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_${{inputs.game}}.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_${{inputs.game}}.vcxproj || exit /b
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- name: Build Game
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if: inputs.project-group == 'game'
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_${{inputs.game}}.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_${{inputs.game}}.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_${{inputs.game}}.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_${{inputs.game}}.vcxproj || exit /b
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# TODO: Hook to game naming?
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- name: Build everything
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@ -131,13 +131,13 @@ jobs:
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working-directory: '${{inputs.branch}}/src'
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shell: cmd
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run: |
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msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_episodic.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_hl2.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_episodic.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_hl2.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_episodic.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_hl2.vcxproj
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msbuild -m -p:Configuration=${{inputs.configuration}} responserules\runtime\responserules.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_episodic.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} materialsystem\stdshaders\game_shader_dx9_hl2.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_episodic.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\client\client_hl2.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_episodic.vcxproj || exit /b
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msbuild -m -p:Configuration=${{inputs.configuration}} game\server\server_hl2.vcxproj || exit /b
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# --------------------------------------------------------------------
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