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Fixed singleplayer anim state reload not working
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3a3d9a45b6
commit
1b1218f5fe
@ -282,6 +282,10 @@ void CSinglePlayerAnimState::ClearAnimationState()
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m_bReloading = false;
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m_bWeaponSwitching = false;
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m_bPlayingMisc = false;
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m_flReloadBlendIn = 0.0f;
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m_flReloadBlendOut = 0.0f;
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m_flMiscBlendIn = 0.0f;
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m_flMiscBlendOut = 0.0f;
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CBasePlayerAnimState::ClearAnimationState();
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}
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