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https://github.com/mapbase-source/source-sdk-2013.git
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Fix func_fake_worldportal clip plane
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@ -62,7 +62,7 @@ bool C_FuncFakeWorldPortal::ShouldDraw()
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// Iterates through fake world portals instead of just picking one
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//-----------------------------------------------------------------------------
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C_FuncFakeWorldPortal *NextFakeWorldPortal( C_FuncFakeWorldPortal *pStart, const CViewSetup& view,
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Vector &vecAbsPlaneNormal, Vector &vecPlaneLocalOrigin, const Frustum_t &frustum )
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Vector &vecAbsPlaneNormal, float &flLocalPlaneDist, const Frustum_t &frustum )
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{
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// Early out if no cameras
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C_FuncFakeWorldPortal *pReflectiveGlass = NULL;
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@ -109,7 +109,7 @@ C_FuncFakeWorldPortal *NextFakeWorldPortal( C_FuncFakeWorldPortal *pStart, const
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if ( vecDelta.Dot( worldPlane.normal ) >= 0 ) // Backface cull
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continue;
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vecPlaneLocalOrigin = vecLocalOrigin;
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flLocalPlaneDist = localPlane.dist;
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vecAbsPlaneNormal = worldPlane.normal;
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return pReflectiveGlass;
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@ -54,7 +54,7 @@ public:
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// Do we have reflective glass in view? If so, what's the reflection plane?
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//-----------------------------------------------------------------------------
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C_FuncFakeWorldPortal *NextFakeWorldPortal( C_FuncFakeWorldPortal *pStart, const CViewSetup& view,
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Vector &vecAbsPlaneNormal, Vector &vecPlaneOrigin, const Frustum_t &frustum );
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Vector &vecAbsPlaneNormal, float &flLocalPlaneDist, const Frustum_t &frustum );
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#endif // C_FUNC_FAKE_WORLDPORTAL
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@ -2107,17 +2107,17 @@ void CViewRender::RenderView( const CViewSetup &view, int nClearFlags, int whatT
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GeneratePerspectiveFrustum( view.origin, view.angles, view.zNear, view.zFar, view.fov, view.m_flAspectRatio, frustum );
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Vector vecAbsPlaneNormal;
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Vector vecPlaneLocalOrigin;
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C_FuncFakeWorldPortal *pPortalEnt = NextFakeWorldPortal( NULL, view, vecAbsPlaneNormal, vecPlaneLocalOrigin, frustum );
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float flLocalPlaneDist;
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C_FuncFakeWorldPortal *pPortalEnt = NextFakeWorldPortal( NULL, view, vecAbsPlaneNormal, flLocalPlaneDist, frustum );
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while ( pPortalEnt != NULL )
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{
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ITexture *pCameraTarget = pPortalEnt->RenderTarget();
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int width = pCameraTarget->GetActualWidth();
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int height = pCameraTarget->GetActualHeight();
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DrawFakeWorldPortal( pCameraTarget, pPortalEnt, viewMiddle, C_BasePlayer::GetLocalPlayer(), 0, 0, width, height, view, vecAbsPlaneNormal, vecPlaneLocalOrigin );
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DrawFakeWorldPortal( pCameraTarget, pPortalEnt, viewMiddle, C_BasePlayer::GetLocalPlayer(), 0, 0, width, height, view, vecAbsPlaneNormal, flLocalPlaneDist );
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pPortalEnt = NextFakeWorldPortal( pPortalEnt, view, vecAbsPlaneNormal, vecPlaneLocalOrigin, frustum );
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pPortalEnt = NextFakeWorldPortal( pPortalEnt, view, vecAbsPlaneNormal, flLocalPlaneDist, frustum );
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}
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#endif
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}
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@ -3551,7 +3551,7 @@ bool CViewRender::DrawOneMonitor( ITexture *pRenderTarget, int cameraNum, C_Poin
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//-----------------------------------------------------------------------------
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bool CViewRender::DrawFakeWorldPortal( ITexture *pRenderTarget, C_FuncFakeWorldPortal *pCameraEnt, const CViewSetup &cameraView, C_BasePlayer *localPlayer,
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int x, int y, int width, int height,
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const CViewSetup &mainView, const Vector &vecAbsPlaneNormal, const Vector &vecPlaneLocalOrigin )
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const CViewSetup &mainView, const Vector &vecAbsPlaneNormal, float flLocalPlaneDist )
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{
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#ifdef USE_MONITORS
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VPROF_INCREMENT_COUNTER( "cameras rendered", 1 );
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@ -3652,15 +3652,15 @@ bool CViewRender::DrawFakeWorldPortal( ITexture *pRenderTarget, C_FuncFakeWorldP
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Vector4D plane;
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// target direction
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MatrixGetColumn( targetToWorld, 0, plane.AsVector3D() );
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VectorNormalize( plane.AsVector3D() );
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VectorNegate( plane.AsVector3D() );
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// The portal plane's distance from the actual brush's origin
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float flPlaneDist = vecPlaneLocalOrigin.Length();
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// The target's distance from world origin
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plane.w = -((pCameraEnt->m_hTargetPlane->GetAbsOrigin() * plane.AsVector3D()).Length() + flPlaneDist) + 0.1f;
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plane.w =
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MatrixColumnDotProduct( targetToWorld, 3, plane.AsVector3D() ) // target clip plane distance
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- flLocalPlaneDist // portal plane distance on the brush. This distance needs to be accounted for while placing the exit target
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- 0.1;
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CMatRenderContextPtr pRenderContext( materials );
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pRenderContext->PushCustomClipPlane( plane.Base() );
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@ -454,7 +454,7 @@ private:
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#ifdef MAPBASE
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bool DrawFakeWorldPortal( ITexture *pRenderTarget, C_FuncFakeWorldPortal *pCameraEnt, const CViewSetup &cameraView, C_BasePlayer *localPlayer,
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int x, int y, int width, int height,
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const CViewSetup &mainView, const Vector &vecAbsPlaneNormal, const Vector &vecPlaneOrigin );
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const CViewSetup &mainView, const Vector &vecAbsPlaneNormal, float flLocalPlaneDist );
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#endif
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// Drawing primitives
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