Add new inputs for the new functionality

This commit is contained in:
Arbab Ahmed 2023-02-20 23:21:09 +11:00
parent 172417867b
commit 1ff5d61d4f
2 changed files with 15 additions and 0 deletions

View File

@ -63,6 +63,9 @@ BEGIN_DATADESC( CBugBaitSensor )
#ifdef MAPBASE
DEFINE_INPUTFUNC( FIELD_VOID, "EnableRadius", InputEnableRadius ),
DEFINE_INPUTFUNC( FIELD_VOID, "DisableRadius", InputDisableRadius ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetRadius", InputSetRadius ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMins", InputSetMins ),
DEFINE_INPUTFUNC( FIELD_VECTOR, "SetMaxs", InputSetMaxs ),
#endif
// Function Pointers

View File

@ -71,6 +71,18 @@ public:
void InputDisableRadius( inputdata_t &data ){
m_bUseRadius = false;
}
void InputSetRadius( inputdata_t &data ){
m_flRadius = data.value.Int();
}
void InputSetMins( inputdata_t &data ){
data.value.Vector3D( m_vecMins );
}
void InputSetMaxs( inputdata_t &data ){
data.value.Vector3D( m_vecMaxs );
}
#endif
bool SuppressCall( void )