Enable Counter-Strike Source view model chirality in Mapbase

This commit is contained in:
1upD 2020-12-28 23:33:11 -05:00
parent 6ba3cd4c03
commit 2087f90cd5

View File

@ -32,7 +32,7 @@
// memdbgon must be the last include file in a .cpp file!!! // memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h" #include "tier0/memdbgon.h"
#ifdef CSTRIKE_DLL #if defined(CSTRIKE_DLL) || defined (MAPBASE)
ConVar cl_righthand( "cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models." ); ConVar cl_righthand( "cl_righthand", "1", FCVAR_ARCHIVE, "Use right-handed view models." );
#endif #endif
@ -194,7 +194,7 @@ bool C_BaseViewModel::Interpolate( float currentTime )
inline bool C_BaseViewModel::ShouldFlipViewModel() inline bool C_BaseViewModel::ShouldFlipViewModel()
{ {
#ifdef CSTRIKE_DLL #if defined(CSTRIKE_DLL) || defined (MAPBASE)
// If cl_righthand is set, then we want them all right-handed. // If cl_righthand is set, then we want them all right-handed.
CBaseCombatWeapon *pWeapon = m_hWeapon.Get(); CBaseCombatWeapon *pWeapon = m_hWeapon.Get();
if ( pWeapon ) if ( pWeapon )