Added experimental motionmapper.exe changes (temp branch; do not merge directly)

This commit is contained in:
Blixibon 2021-11-07 08:57:34 -06:00
parent c27dac6f8e
commit 25353dd13b

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@ -30,6 +30,10 @@ int g_iLinecount;
bool g_bZBrush = false;
bool g_bGaveMissingBoneWarning = false;
#ifdef MAPBASE
bool g_bFallBackToBoneNames = false;
#endif
//-----------------------------------------------------------------------------
// Purpose:
@ -2529,12 +2533,224 @@ void CombineSkeletonAnimation(s_source_t *pSkeleton, s_source_t *pAnimation, s_b
}
}
#ifdef MAPBASE
void LocateBoneByName( const char *pszName, s_bone_t *rawanim, s_node_t *localBone, int numBones, int &index )
{
for(int i = 0; i < numBones; i++)
{
if ( V_stricmp(localBone[i].name, pszName) == 0 )
{
index = i;
return;
}
}
}
/*
void CombineSkeletonAnimationFrame_BoneNames( s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim, int t )
{
int numBones = pAnimation->numbones;
int size = numBones * sizeof( s_bone_t );
ppAnim[t] = (s_bone_t *) kalloc(1, size);
for(int i = 0; i < numBones; i++)
{
s_node_t pNode = pAnimation->localBone[i];
s_bone_t pAnimBone = pAnimation->rawanim[t][i];
if(pNode.parent > -1)
{
if ( i < pSkeleton->numbones )
{
s_bone_t pSkelBone = pSkeleton->rawanim[0][i];
if (V_stricmp( pNode.name, pSkeleton->localBone[i].name ) != 0)
{
Msg( "Animation node '%s' doesn't match skeleton node '%s'; attempting to find by name", pNode.name, pSkeleton->localBone[i].name );
LocateBoneByName( pNode.name, pSkeleton, pSkelBone );
}
ppAnim[t][i].pos = pSkelBone.pos;
}
else
{
if ( !g_bGaveMissingBoneWarning )
{
g_bGaveMissingBoneWarning = true;
Warning( "Warning: Target skeleton has less bones than source animation. Reverting to source data for extra bones.\n" );
}
ppAnim[t][i].pos = pAnimBone.pos;
}
}
else
{
ppAnim[t][i].pos = pAnimBone.pos;
}
ppAnim[t][i].rot = pAnimBone.rot;
}
}
void CombineSkeletonAnimation_BoneNames( s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **ppAnim )
{
Msg( "Using BoneNames func" );
int numFrames = pAnimation->numframes;
for(int t = 0; t < numFrames; t++)
{
CombineSkeletonAnimationFrame_BoneNames(pSkeleton, pAnimation, ppAnim, t);
}
}
*/
void AlignSkeletonBonesFromNames( s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **tmp_rawanim, s_node_t *tmp_localBone )
{
int numBones = pAnimation->numbones;
for (int t = 0; t < pSkeleton->numframes; t++)
{
for(int i = 0; i < numBones; i++)
{
s_node_t pNode = pAnimation->localBone[i];
//if(pNode.parent > -1)
{
if ( i < pSkeleton->numbones )
{
int index = i;
s_bone_t pSkelBone = pSkeleton->rawanim[t][index];
if (V_stricmp( pNode.name, pSkeleton->localBone[i].name ) != 0)
{
Msg( "Animation node '%s' doesn't match skeleton node '%s'; attempting to find by name\n", pNode.name, pSkeleton->localBone[i].name );
LocateBoneByName( pNode.name, tmp_rawanim[t], tmp_localBone, pSkeleton->numbones, index );
}
else
{
Msg( "Animation node '%s' matches skeleton node '%s'\n", pNode.name, pSkeleton->localBone[i].name );
}
Msg( "(%i/%i)\n", t, i );
pSkeleton->rawanim[t][i] = tmp_rawanim[t][index];
}
else
{
break;
}
}
}
}
for(int i = 0; i < numBones; i++)
{
s_node_t pNode = pAnimation->localBone[i];
//if(pNode.parent > -1)
{
if ( i < pSkeleton->numbones )
{
int index = i;
if (V_stricmp( pNode.name, pSkeleton->localBone[i].name ) != 0)
{
//Msg( "Animation node '%s' doesn't match skeleton node '%s'; attempting to find by name\n", pNode.name, pSkeleton->localBone[i].name );
LocateBoneByName( pNode.name, tmp_rawanim[0], tmp_localBone, pSkeleton->numbones, index );
}
else
{
//Msg( "Animation node '%s' matches skeleton node '%s'\n", pNode.name, pSkeleton->localBone[i].name );
}
Msg( "(%i)\n", i );
Q_strncpy( pSkeleton->localBone[i].name, tmp_localBone[index].name, 128 );
}
else
{
break;
}
}
}
}
void UnalignSkeletonBonesFromNames( s_source_t *pSkeleton, s_source_t *pAnimation, s_bone_t **tmp_rawanim, s_node_t *tmp_localBone )
{
// Do one loop to update the tmp vars
int numBones = pSkeleton->numbones;
for (int t = 0; t < pSkeleton->numframes; t++)
{
for(int i = 0; i < numBones; i++)
{
s_node_t pNode = pSkeleton->localBone[i];
int index = i;
LocateBoneByName( pNode.name, tmp_rawanim[t], tmp_localBone, pSkeleton->numbones, index );
if (index != i)
Msg( "Restoring animation node '%s' from remapped node '%s'\n", tmp_localBone[i].name, pNode.name );
tmp_rawanim[t][index].pos = pSkeleton->rawanim[t][i].pos;
tmp_rawanim[t][index].rot = pSkeleton->rawanim[t][i].rot;
Q_strncpy( pSkeleton->localBone[i].name, tmp_localBone[i].name, 128 );
}
memcpy( pSkeleton->rawanim[t], tmp_rawanim[t], pSkeleton->numbones * sizeof( s_bone_t ) );
//memcpy( pSkeleton->localBone, tmp_localBone, pSkeleton->numbones * sizeof( s_node_t ) );
/*
for(int i = 0; i < numBones; i++)
{
s_node_t pNode = pSkeleton->localBone[i];
int index = i;
if (V_stricmp( pNode.name, tmp_localBone[i].name ) != 0)
{
LocateBoneByName( pNode.name, pSkeleton->rawanim[0], pSkeleton->localBone, pSkeleton->numbones, index );
Msg( "Restoring animation node '%s' from remapped node '%s'\n", tmp_localBone[i].name, pNode.name );
pSkeleton->localBone[i] = tmp_localBone[index];
pSkeleton->rawanim[0][i] = tmp_rawanim[index];
}
else
{
Msg( "No need to restore animation node '%s' from not remapped node '%s'\n", tmp_localBone[i].name, pNode.name );
}
}
*/
}
}
#endif
//--------------------------------------------------------------------
// MotionMap
//--------------------------------------------------------------------
s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *pTemplate )
{
#ifdef MAPBASE
s_bone_t *tmp_rawanim[MAXSTUDIOANIMFRAMES];
s_node_t *tmp_localBone = NULL;
if (g_bFallBackToBoneNames)
{
for (int i = 0; i < pSource->numframes; i++)
{
tmp_rawanim[i] = (s_bone_t *)kalloc( 1, pTarget->numbones * sizeof(s_bone_t) );
Msg( "%i (%i/%i)\n", i, pSource->numframes, pTarget->numbones );
//memcpy( tmp_rawanim[i], pTarget->rawanim[i], pTarget->numbones * sizeof( s_bone_t ) );
}
tmp_localBone = new s_node_t[pTarget->numbones];
memcpy( tmp_rawanim, pTarget->rawanim, sizeof(tmp_rawanim) ); // (pTarget->numbones * sizeof( s_bone_t )) * pSource->numframes
memcpy( tmp_localBone, pTarget->localBone, pTarget->numbones * sizeof( s_node_t ) );
// Check if the bone names are out of sync. If they are, re-order them
AlignSkeletonBonesFromNames( pTarget, pSource, tmp_rawanim, tmp_localBone );
}
#endif
// scale skeleton
if(pTemplate->doSkeletonScale)
@ -2551,10 +2767,18 @@ s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *p
// root stuff
#ifdef MAPBASE
// TODO: Something flexible
char rootString[128] = "ValveBiped.Bip01_Pelvis";
// !!! PARAMETER
int rootIndex = GetNodeIndex(pSource, rootString);
#else
char rootString[128] = "ValveBiped.Bip01";
// !!! PARAMETER
int rootIndex = GetNodeIndex(pSource, rootString);
#endif
int rootScaleIndex = GetNodeIndex(pSource, pTemplate->rootScaleJoint);
int rootScalePath[512];
if(rootScaleIndex > -1)
@ -2576,6 +2800,9 @@ s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *p
if(g_verbose)
printf("Root Scale Factor: %f\n", rootScaleFactor);
Warning( "Bone name test: pSource/pAnimation - '%s'\n", pSource->localBone[0].name );
Warning( "Bone name test: pTarget/pSkeleton - '%s'\n", pTarget->localBone[0].name );
// root scale origin
@ -2588,8 +2815,21 @@ s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *p
s_bone_t *combinedRefAnimation[MAXSTUDIOANIMFRAMES];
s_bone_t *combinedAnimation[MAXSTUDIOANIMFRAMES];
s_bone_t *sourceAnimation[MAXSTUDIOANIMFRAMES];
CombineSkeletonAnimation(pTarget, pSource, combinedAnimation);
CombineSkeletonAnimation(pTarget, pSource, combinedRefAnimation);
#ifdef MAPBASE
/*
if (g_bFallBackToBoneNames)
{
CombineSkeletonAnimation_BoneNames(pTarget, pSource, combinedRefAnimation);
CombineSkeletonAnimation_BoneNames(pTarget, pSource, combinedAnimation);
}
*/
#endif
{
CombineSkeletonAnimation(pTarget, pSource, combinedAnimation);
CombineSkeletonAnimation(pTarget, pSource, combinedRefAnimation);
}
// do source and target sanity checking
@ -3025,6 +3265,19 @@ s_source_t *MotionMap( s_source_t *pSource, s_source_t *pTarget, s_template_t *p
}
pTarget->numframes = sourceNumFrames;
#ifdef MAPBASE
// Unalign the bones
if (g_bFallBackToBoneNames)
{
//UnalignSkeletonBonesFromNames( pTarget, pSource, tmp_rawanim, tmp_localBone );
/*
for (int i = 0; i < pSource->numframes; i++)
delete [] tmp_rawanim[i];
delete tmp_localBone;
*/
}
#endif
@ -3180,6 +3433,18 @@ int main (int argc, char **argv)
i++;
continue;
}
#ifdef MAPBASE
if (!stricmp(argv[i], "-game") || !stricmp(argv[i], "-vproject"))
{
i++;
continue;
}
if (!stricmp(argv[i], "-fallbackBoneNames"))
{
g_bFallBackToBoneNames = true;
continue;
}
#endif
}
else
{
@ -3242,6 +3507,11 @@ int main (int argc, char **argv)
if(useTemplate)
{
pTemplate = Load_Template(templateFileName);
#ifdef MAPBASE
if (!pTemplate)
Error( "Template file not found" );
#endif
}
else
{