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https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-01-12 23:07:55 +03:00
Misc. fixes from prior NPC changes
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@ -7308,7 +7308,6 @@ bool CAI_BaseNPC::IsActivityFinished( void )
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#ifdef MAPBASE
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if (GetFakeSequenceGesture() != -1)
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{
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Msg( "Checking if fake sequence gesture is finished\n" );
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return IsLayerFinished( GetFakeSequenceGesture() );
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}
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#endif
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@ -16260,9 +16259,16 @@ bool CAI_BaseNPC::IsCrouchedActivity( Activity activity )
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case ACT_COVER_SMG1_LOW:
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case ACT_RELOAD_SMG1_LOW:
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#ifdef MAPBASE
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//case ACT_RELOAD_AR2_LOW:
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#if AR2_ACTIVITY_FIX == 1
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case ACT_COVER_AR2_LOW:
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case ACT_RELOAD_AR2_LOW:
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#endif
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case ACT_RELOAD_PISTOL_LOW:
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case ACT_RELOAD_SHOTGUN_LOW:
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#ifdef EXPANDED_HL2_WEAPON_ACTIVITIES
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case ACT_RELOAD_REVOLVER_LOW:
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case ACT_RELOAD_CROSSBOW_LOW:
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#endif
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#endif
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return true;
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}
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@ -3374,14 +3374,17 @@ void CAI_BaseNPC::RunTask( const Task_t *pTask )
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}
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else if (IsActivityFinished())
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{
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// Dismount complete. Fix up our position if we have to
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// Dismount complete.
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GetMotor()->MoveClimbStop();
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// Fix up our position if we have to
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Vector vecTeleportOrigin;
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if (GetMotor()->MoveClimbShouldTeleportToSequenceEnd( vecTeleportOrigin ))
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{
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GetMotor()->MoveClimbStop();
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SetLocalOrigin( vecTeleportOrigin );
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TaskComplete();
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}
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TaskComplete();
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}
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break;
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#else
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@ -157,7 +157,7 @@ public:
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virtual float NodeDistanceSqr( CAI_Node &node )
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{
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// Heavier hints are considered closer
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if (node.GetHint() && node.GetHint()->GetHintWeight() != 1.0f)
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if ( node.GetHint() && node.GetHint()->GetHintWeight() != 1.0f && (node.GetHint()->GetGroup() == NULL_STRING || node.GetHint()->GetGroup() == m_pNPC->GetHintGroup()) )
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{
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return CNodeFilter::NodeDistanceSqr( node ) * node.GetHint()->GetHintWeightInverse();
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}
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