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Added experimental support for map-specific surfaceproperties scripts
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@ -53,7 +53,9 @@ ConVar mapbase_load_soundscripts("mapbase_load_soundscripts", "1", FCVAR_ARCHIVE
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//ConVar mapbase_load_soundscapes("mapbase_load_soundscapes", "1", FCVAR_ARCHIVE, "Should we load map-specific soundscapes? e.g. \"maps/mapname_soundscapes.txt\"");
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ConVar mapbase_load_localization("mapbase_load_localization", "1", FCVAR_ARCHIVE, "Should we load map-specific localized text files? e.g. \"maps/mapname_english.txt\"");
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ConVar mapbase_load_localization( "mapbase_load_localization", "1", FCVAR_ARCHIVE, "Should we load map-specific localized text files? e.g. \"maps/mapname_english.txt\"" );
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ConVar mapbase_load_surfaceprops( "mapbase_load_surfaceprops", "1", FCVAR_ARCHIVE, "Should we load map-specific surfaceproperties files? e.g. \"maps/mapname_surfaceproperties.txt\"" );
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#ifdef GAME_DLL
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// This constant should change with each Mapbase update
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@ -83,6 +85,8 @@ ConVar mapbase_version_client( "mapbase_version_client", MAPBASE_VERSION, FCVAR_
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#endif
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extern void AddSurfacepropFile( const char *pFileName, IPhysicsSurfaceProps *pProps, IFileSystem *pFileSystem );
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// Indicates this is a core Mapbase mod and not a mod using its code.
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static bool g_bMapbaseCore;
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@ -95,6 +99,7 @@ enum
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//MANIFEST_PROPDATA,
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//MANIFEST_SOUNDSCAPES,
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MANIFEST_LOCALIZATION,
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MANIFEST_SURFACEPROPS,
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#ifdef CLIENT_DLL
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//MANIFEST_CLOSECAPTION,
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MANIFEST_VGUI,
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@ -121,6 +126,7 @@ static const ManifestType_t gm_szManifestFileStrings[MANIFEST_NUM_TYPES] = {
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//{ "propdata", &mapbase_load_propdata },
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//{ "soundscapes", &mapbase_load_soundscapes },
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{ "localization", &mapbase_load_localization },
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{ "surfaceprops", &mapbase_load_surfaceprops },
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#ifdef CLIENT_DLL
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//{ "closecaption", &mapbase_load_cc },
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{ "vgui", NULL },
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@ -381,6 +387,7 @@ public:
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case MANIFEST_SOUNDSCRIPTS: { soundemitterbase->AddSoundOverrides(value); } break;
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//case MANIFEST_PROPDATA: { g_PropDataSystem.ParsePropDataFile(value); } break;
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case MANIFEST_LOCALIZATION: { g_pVGuiLocalize->AddFile( value, "MOD", true ); } break;
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case MANIFEST_SURFACEPROPS: { AddSurfacepropFile( value, physprops, filesystem ); } break;
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#ifdef CLIENT_DLL
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//case MANIFEST_CLOSECAPTION: { todo } break;
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case MANIFEST_VGUI: { PanelMetaClassMgr()->LoadMetaClassDefinitionFile( value ); } break;
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